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The Factory!

rated 4.02 / 5 stars
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Credits & Info

May 23, 2009 | 10:53 PM EDT

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Author Comments

Juggle gears to get as many points as possible!

IMPORTANT: The difficulty increases every 5 levels. Levels 1-5 are a bit boring and are meant for people to get used to the controls. It gets interesting from level 6 and challenging from level 11.

How to play:
Bounce the gears with the help of the paddle. The paddle has 4 numbers on it, while the falling gears have numbers composed out of the ones on the paddle. If the number on the paddle divides the one on the gear, the gear gets smaller and you earn points; if the gear falls, you lose energy. Once the energy reaches 0, it's Game Over. When a gear reaches 1, and cannot longer be divided, you can safely let it go.

The paddle is controlled by the mouse, while the numbers on it can be rotated by clicking on the mouse, using the 'left' and 'right' keys, or selected directly by pressing the numbers '1' through '4'.
Keys 'P' and 'Esc' can be used to pause the game, 'Q' to change the quality and 'M' to mute the sounds.


Thanks for the daily 2nd and frontpage! Also, thanks a lot for the reviews!



Rated 3 / 5 stars

Akward and repetative

The graphics were simple, but they fit. It was clever to notice that while the base 4 had unique colors, the other numbers were all mixes of those four bases.

However, someone pointed out that it is "awkward" for laptops. I don't think it's just laptops, but the mouse would probably have helped. The buttons and the way I had to move with the mouse and that (obviously) the game became unresponsive once I moved my mouse off screen accidentally was essentially bothersome.

Another point is that the game was repetative without any change except for difficulty, which was barely noticeable until about level 6 or 7 when the multiples began coming. Maybe mix it up with some colors and different music?

Maybe even a level tiering, like making different worlds, levels, and achievements, similar to something like Star Fox's idea of having about 2-3 levels per world and then make a few worlds.

I mean, you load from offsite, and the game is under a meg, I'm sure it's feasible.

People find this review helpful!
pier-guillen responds:

Thanks for the advice!

I wanted to make the game as simple and small as possible, so that's why I didn't add more music or thing like that. But I'll have this in mind, as well as the controls and difficulty issues, for a sequel (although, not very likely I'll do one) or when making another game (which I hope will be soon).

Oh, by the way, the game doesn't load offsite.


Rated 4.5 / 5 stars

Yeee math

Fun concept, I liked it. :]

pier-guillen responds:



Rated 4.5 / 5 stars

Cool game.

Surprisingly, this game was really fun. Great job at making it, i thought it sounded kind of dumb, but it was great. Good job.

pier-guillen responds:



Rated 4.5 / 5 stars


Only flaw is the awkward controls on the laptop.

pier-guillen responds:

Never really thought about that...
I didn't implement additional controls because I think using the keyboard 'feels' different than using a mouse, and would be difficult to balance the two controls. Probably won't change it on this one, but I'll have it in mind for future games.


Rated 2 / 5 stars

Not a bad game

it needs some instructions but once you get the hang of it its decent. Very sharp but uninspired graphics. Maybe try to change the music and the background when the player lvls up that would add to the appeal. Overall keep trying.

pier-guillen responds:

You can read the instructions on the title screen or on the pause screen (also here under 'Author Comments'). What it might need is a tutorial, but one of my goals was to keep the game as small and simple as possible (that's why the instructions are so brief).
About the graphics, yeah they're a bit dull, but I'm not much of an artist so that's the best I could do.
And about the background, it does change a bit every 5 levels, although it does get a bit tiresome.
Thanks for the feedback! (too bad for the 4 though :( )