Pirate Defense

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Have you ever watched the end of the old Disney film "Swiss Family Robinson" where they place booby traps everywhere to thwart the pirates, and said to youself, "that looks like fun!?" Well we have, and so we made this!

Pirate Defense is a tower defense game with a twist: traps! Use powerful trap combinations to send your pirate enemies through a whirlwind of pain... as well as earn you big gold rewards and points! Can you stop the pirate waves from reaching the top of the screen?

ArmorGames has provided 2 free bonus game modes as well, 100k Gold and Fixed. Both are awesome.

Finally, be sure to check out the Pirate Defense theme song! You can even sing along!


Videos, tooltips, a sample level, and a tutorial are provided in the game.

Primarily you use the mouse to lay down traps. Use "Linkage" to enter linkage mode and connect triggers to traps to set them off. Hotkeys are also provided and can be changed through settings. 'P' for Pause.


http://www.herointeractiv e.com/walkthroughs/pirate _defense.html


yea reminds me of many tower games

i love tower games, and i felt like that one was more in-depth/better. It would be great if you could send out pirates of your own too


Pretty cool I like how you made the linkage and traps. very different to most tower defence games I like it.

No joke

8 out of 10 for its laggyness

Sweet but needs some staging.

This is totally sweet, but needs more of an introduction.

The ability to link traps was a great idea. It seems to combine a bit of the incredible machine and the standard defense game.

Why not a 10 out of 10:
It is possible that I'm just thick, but the learning curve is super steep. A regular tower defense game would start by using the cheap weapons with simple properties and progress after a cuple levels to the complex towers with complex properties. This seemed to have the works available from the get go and that made it very confusing. After some persistance (and a couple failures) I got into the swing of things, but the onset was not hard, just not as casual as I like my casual games to be.

How to make it a 10 out of 10:
I guess I would recommend a training gauntlet, where a few well placed traps "solve" the level (maybe 2 or three waves). Given a gradual pace that allows the player to learn and recognize when traps are or are not effective could help. This is all a moot point after the first while, but the learning c urve could have been a bit lazier for simple (read thick) people like myself.

People find this review helpful!

Relatively simple game (then again I cant talk too much as I only played it quickly o easy) But nice feel. And man o' man dat song! The theme to my life... All n' all, good game! :)

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Credits & Info

3.97 / 5.00

May 20, 2009
3:25 PM EDT
Strategy - Tower Defense

Plenty more like this here!