yea reminds me of many tower games
i love tower games, and i felt like that one was more in-depth/better. It would be great if you could send out pirates of your own too
Pretty cool I like how you made the linkage and traps. very different to most tower defence games I like it.
8 out of 10 for its laggyness
Sweet but needs some staging.
This is totally sweet, but needs more of an introduction.
The ability to link traps was a great idea. It seems to combine a bit of the incredible machine and the standard defense game.
Why not a 10 out of 10:
It is possible that I'm just thick, but the learning curve is super steep. A regular tower defense game would start by using the cheap weapons with simple properties and progress after a cuple levels to the complex towers with complex properties. This seemed to have the works available from the get go and that made it very confusing. After some persistance (and a couple failures) I got into the swing of things, but the onset was not hard, just not as casual as I like my casual games to be.
How to make it a 10 out of 10:
I guess I would recommend a training gauntlet, where a few well placed traps "solve" the level (maybe 2 or three waves). Given a gradual pace that allows the player to learn and recognize when traps are or are not effective could help. This is all a moot point after the first while, but the learning c urve could have been a bit lazier for simple (read thick) people like myself.
Relatively simple game (then again I cant talk too much as I only played it quickly o easy) But nice feel. And man o' man dat song! The theme to my life... All n' all, good game! :)