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Tower of Greed

rated 4.44 / 5 stars
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Action - Platformer - Other

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Credits & Info

May 20, 2009 | 3:32 AM EDT

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Author Comments

Your goal is to escape the infamous Tower of Greed, while collecting as many valuable gems as possible. There is an exit on every 5th floor, so you may choose when and where you wish to exit with your wealth. Be careful, though, not to let your greed overwhelm you. After all, money and death don't mix.


Arrow Keys or WASD to move
Space or J to jump/confirm
Shift or K to use item/cancel
Enter or P to pause
M to mute

Menus are also mouse-enabled.

Special thanks to Mike Taylor for his original sound tracks created specifically for this game, he did a fantastic job. Check out his profile for other great music as well, he's good stuff.



Rated 5 / 5 stars


I haven't played this kind of game for years, and i'm not really a fan of it. but this game was really awesome. 10/10 and 5/5!


Rated 5 / 5 stars


It has medals!!


Rated 5 / 5 stars

Great Game

Addictive and hardly gets boring even with all the replay it forces me to do. The greed even shows itself when I was shooting for the 250k trophy and was planning to save, and thought "I'm almost at floor 100, might as well pick it up while I'm at it" only to fail. keep up the good work.


Rated 5 / 5 stars

a great pixelated program! what can i say? all i see is perfection!


Rated 5 / 5 stars

I loved it!

This game is ideal! It looks and sounds awesome and the challenge level is just right. The inclusion of items and challenges along the way are an added bonus that is very welcome.

There is only two things I'd change about this game and oddly enough they both involve stuff that harms you.

First, I'd like to see the enemies weakened just a little bit. I'd like to see the knock-back reduced all around, probably by about half - the only source of frustration in this game was when an enemy knocked you off the bottom of the screen (especially when you didn't see it in time to avoid it - common with the bouncers). I'd also like to see the speed of the ladder climbers to reduce just a hair, it gets unnecessarily crazy on those long stretches of non-jumps.

Second, I'd rather have seen a rising hazard instead of just a scrolling screen. I've always hated it when a character is limited by nothing but the edge of the screen even when the space behind it was just occupied freely seconds ago. It just makes no logical sense and the simple inclusion of some spikes or fire or whatnot completely negates it.

Overall: thank you so much for this exceedingly enjoyable experience! I wish there were more games like this out there.

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