Great game ruined by unfair difficulty
This was a very impressive game and immediately struck me as something impressive. Sadly, my fun was totally ruined by a few striking problems.
First and foremost was the HARSH difficulty. Two or three mistakes is enough on most levels to make you lose. Even a single misstep is enough on some of the levels. I understand providing a challenge or sometimes an arcade style feel, but losing 3-5 minutes and having to redo it often multiple times is unacceptable. Adding a reset button for when you know you've messed up would be helpful to save time and frustration.
Which brings me to the next issue. There is ABSOLUTELY NO SAVING. WHAT THE HELL! You play for 10 minutes slowly working your way up the levels and then a single mistake makes you lose and not only do you have to restart that whole level, you have to restart the ENTIRE GAME. That is one of the biggest and stupidest mistakes you can make when creating a game. No one wants to replay the same ball-bustingly difficult levels over and over because they make a single mistake or heaven forbid they have to quit playing and come back another time.
Then of course comes the lag. This is a common problem and you may not be able to fix it, but it's much more serious than in other games. Rather than slowdowns, this game seems to speed up when it lags. And multiple exploits are created in the process. The booster seems to speed up disproportionately so that it's possible to practically boost through the whole level if you exploit the lag properly. Of course you have no control and can barely see what's happening during that though.
Last but not least, I didn't see any high scores. Of course the lag always got ridiculous while the game was trying to load the game over screen so it was hard to tell, but if there are not high scores you need to add them. They are the incentive to keep playing. Challenging yourself against other players around the world is one of the best forms of replayability.
So in summary, give us a fricken reset button and autosave at each level giving us the option to start after any level we have beaten in addition to starting over. Then, add some high scores if there aren't any and add some music so we don't get QUITE so bored as we continuously replay the same long and slow levels. (With an option to mute it of course.)
I hope to see more of your work in the future, but hopefully it will be a bit more polished. This game could have gone far if only a few minor changes had been made.