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Ninja Master

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Author Comments

Hi everyone hope you enjoy the game!!


The hills are broken. The combat system isn't very good, either. Also, there should be checkpoints for each level. And maybe if the graphics were a little better it'd be a decent-good game.

I wanted to like it...

This has the potential to be a good game, it really does, but there are some serious flaws. For starters, the lack of checkpoints that others have mentioned. I just played the second stage for a good half an hour, thinking at some point that it had to end. I made a jump and my ninja fell right through the landing area. Unbelievable. Now I'm expected to go through all that again, for another 30 minutes, hoping I don't encounter the same bug. That doesn't even mention the experience I lost.

Second, when running downhill the ninja takes air, so if you're attempting to jump from the edge of a cliff the jump command won't function. Instead you have to come to a complete stop before attempting any jump. It's rather annoying and it took dying twice on the first stage for me to figure out what the problem was. Also, there were several vertical jumps that needed to be made where the ninja had to be perfectly placed. It'd take 4-5 tries at times for me to do it successfully.

Third, the combat system. It was all right at first, but as soon as I made it past the first stage, every single opponent besides the archers would immediately start blocking as soon as I attacked. No big deal, except they wouldn't drop their defense until I walked half across the screen in the other direction. That meant every single battle (and I'm not exaggerating, it was *every* battle)consisted of going in, swinging, hoping I'd get a hit in before they shielded, then walking away before going back and attempting the same thing again. Not fun, at all. There's also the problem with missing strikes for no reason. It was very difficult to hit the archers (most of the time swinging right through them) with anything but magic or shurikens, and I ran out of shurikens not realizing they'd be imporant and having no way to purchase them at the second outpost.

Fix the jump so it responds no matter what (unless still airborne from a prior jump), add checkpoints, and force opponents to drop their guard after so many seconds or attacks. If you do that I might give the game another shot.

another one ;)

the game's graphics and sounds are great but i think it needs an improvement in the combat system

As I'm sure you've heard

Great start, but way too many glitches need to be fixed. There were tons of times me and the opponent were right next to each other and never hit. I gave up when I fell through the floor in the middle of a fight and just kept falling.


The graphics and sound quality of this game are great, but the combat was time consuming. the enemy AI resorted to blocking for everything, so I had to run around in circles trying to get them to lower their guard. also, at some points the platforming was difficult, namely the character would start falling anytime you run toward a steep slope, making jumping to the other platform impossible. there should be checkpoints, and a way to travel to previously visited towns quicker.

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Credits & Info

3.44 / 5.00

May 6, 2009
11:15 AM EDT
Adventure - RPG