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: Gamer gets an invitation to visit a strange cottage. The cottage is full of various riddles and conundrums, featuring the game story. According to the invitator's plan, the gamer has to assembly a device, producing a magic drink.
The parts of the device and some active locations can be found by means of a magnifying glass that appears in inventory on the one of the first screens.

Clickable space is large enough to find (40x70px , to the right of the mansion, near the bush). This space becomes active after reading the diary in the inventory (by the way, it's almost the last time when pixel-hunting is needed, all the other active objects blink when using magnifying glass that appears in the inventory after being found on the cottage's sill).

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needs work
this is a poor imitation of similar games, like submachine, which use the same kind of gameplay to move things along, but the visuals are monochrome and hard to use to find anything, the puzzles are overly difficult, the some of the clues you find are just confusing, and offer seemingly nothing to gameplay. The machine-pieces you find don't seem to add up to anything, and the letter with the FOUR+FIVE=NINE doesn't make a damned lick of sense. You need to rework the visuals, make the things you click on either popout or highlight in some way to move things along, and maybe put a note in somewhere to help the player figure out some of the code junk a little quicker. I'm all for a good puzzle, but in my mind, I should not have to spend an evening deciphering code in order to pass one challenge. That's just making it pointlessly tough.

C O O L !!!!!!!!!!

10/10

Nice quest game.

needs work

this is a poor imitation of similar games, like submachine, which use the same kind of gameplay to move things along, but the visuals are monochrome and hard to use to find anything, the puzzles are overly difficult, the some of the clues you find are just confusing, and offer seemingly nothing to gameplay. The machine-pieces you find don't seem to add up to anything, and the letter with the FOUR+FIVE=NINE doesn't make a damned lick of sense. You need to rework the visuals, make the things you click on either popout or highlight in some way to move things along, and maybe put a note in somewhere to help the player figure out some of the code junk a little quicker. I'm all for a good puzzle, but in my mind, I should not have to spend an evening deciphering code in order to pass one challenge. That's just making it pointlessly tough.

help

good but help

Credits & Info

Views
5,158
Faves:
2
Votes
9
Score
2.68 / 5.00

Uploaded
Apr 22, 2009
3:25 PM EDT