Fun game that's obviously had a lot of work put into it, one of the only negatives being that it likes to crash pretty often in the middle of fights.
Getting better all the time
I loved the original Sonny, and was stoked to see the second one finally out. Great new features including the type of zombie, etc. Shame it didn't have a stage like the original where you could edit all your team, buy great equipment, etc. Can't wait for the next one.
Good, of course
However... I wish you wouldn't put bosses in that force you to re-spec a good build. I'm playing a Psychological on challenging mode. I had to re-spec to defeat the cult leader zombie because I needed points in abilities that would drain his Focus--even though my build up to that point was perfectly good against all other enemies. And when I finished with that boss, I re-specced back, because Focus-draining abilities are totally useless against normal enemies. Now I have to do more or less the same thing all over again, to fight Gregor (the cockroach who heals 1000 hp every round). If you are going to put in bosses that require special spells to defeat (and therefore a re-spec) you should make re-specs free or give bosses a large enough cash reward to compensate. Not that I don't have enough cash, but I don't like losing money without improving my character.
Here's an idea: instead of (or in addition to) complete re-speccing, have some of the ability points (say, 3 or 4 points by level 18) be "floating" so that you can choose new abilities with those points before each round (at no cost). It would be like a "sideboard" for magic the gathering and would let you adapt slightly to each battle without completely respeccing your character.
The other thing--you should make the attack animations quicker. It would just give the game a faster, more enjoyable pace if you didn't have to wait around so long for each round to finish.
IT WAS AWESOME
dude I enjoyed every moment of it, the first one was great, this one was even better
Krinn, this is game is so awesome and only 2 things get it away from my 5 stars. The first one, subtitles. Yeah, I know anyone with a good hearing could figure the dialogue out but... they always come in handy. And the second one: THAT FREAKING BLUE RING. Time out? Wasn't this a strategy game? How are we supposed to think if there isn't almost time to select the target and the ability before time runs out. In the first game the blue ring was only to wait a second or two before the next action, now the blue ring has turned into HELL.
Needs serious patching, man.
However, the rest of the game is simply beautiful. Nice art, epic cutscenes and voice acting and everything. Keep up the good work!