Marijuana Stand 3.0

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Author Comments

Never played? Read the in-game instructions under the "help" menu.

Happy 4/20! I know alot of you have been waiting for a LONG time for me to finish this. Well, I worked out the major bugs, added the rest of the dealers and a "high"score list. One kink you gotta watch out for is make sure that you don't click on anything else while in a gun fight or you could end up with the gun out the whole game ;P Hope you enjoy! Some of you guys ended up in the thanks section of the credits, check them out. Peace out, and thanks for all the support,

edit: Yay, front page! Been a while... Thanks guys, you rock. "High" score of 4/20 = Tristan of Australia with a score of $164,481. Congrats Tristan, you beat the maker as well!



wasnt a bad game but at one point when i was in a fight and i went to go buy more bullets the fight ended but my gun kept firing which made me have to reload the game

full of POTential bro

first off, i smoke daily so this game caught my attention, and i think i may have some suggestions that could really help.
-Perhaps a change of game type. Rather then just clicking and opening windows, why not make a moveable avatar, you could make it so that you walk or drive around, meeting new dealers and customers. This way, you could add whole new features, such as partying, inviting people to smoke, and through it "meet" new people that will either help or hurt your business, pending on how you act
-More conflict. The fights arn't too bad, and i dont even know what the cops do, i never ran into them, but there definitly needs to be more. Adding additional variables, such as your opponents' strength, how high you are, how known you are, could make it interesting. That, or you could use puzzles, like having to hide your weed when the cops pull up.
-More realistic. Personally, i think it'd be really cool if you put as much effort into making it like the real deal, instead of a monotone repition. For instance, a fluctation of prices based on quantity, shifting avaialability of qualities of weed, fluctation of dealers, possibility of other dealers going to jail
-Give players something to work for!! Theres no motivation once you get passed the begining, and its frustrating that you can buy in infrequent, low amounts. How bout having some badass smoking pieces you can win or buy?
-Interactions. Make it so buying from one dealer alot gets you discounts, better weed, ect. And definitly make some customers, instead of just numbers

I know some of these suggestions make require alot of energy to put in, but if youre interested in any of them, i think theyd definitly help develop you game

and go smoke some weed, you deserve it

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badseed1 responds:

Thanks for the suggestions Munk!


If you can't tell by my avatar, I figured I would've liked this game. It was decent, but there are a lot of things to work on.

After a certain point, the game practically just becomes buy and push space bar. The most challenging part about the game is getting people to sell you more than 4-5 ounces at once.

TL;DR Expand, prices are static, it needs to flucuate a bit, make fights occur more often, give a better selection of dealers and the chance for them not to answer, etc.

Good luck in future flashes.

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its ok and thats all

newgrounds must have beef

im in the kitchen
you're makin brocoli
hahah down the best brilliant

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Credits & Info

2.87 / 5.00

Apr 20, 2009
7:19 PM EDT
Simulation - Job

Plenty more like this here!