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The Great Siege

rated 4.16 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

Apr 19, 2009 | 12:19 PM EDT

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Author Comments

UPDATE 04/21/2009: Update Boss and Elf Warrior.

Developer's Note:

After several months of development, polishing and exchanging ideas with many great players, reviewers and sponsors, we are finally able to release The Great Siege on Newgrounds.

The game features a great combination of impressive defense gameplay, sharp graphics, competitive balance and immersive theme music. The building system in the game pays tribute to Heroes of Might and Magic III, one of my personal favorite, while the battle system includes elements such as the catapult, tank transformation, and traps that make the gameplay more dynamic without being overwhelmingly complex. The Great Siege is generally a very simple game but it has a subtle depth of strategy that embraces many possibilities.

it was my great pleasure to work with Selcuk and his group on the original music score for The Great Siege. The amount of time they've put into the works and the creative energy and inspiration they brought into this game through their music are incredible. Every music track is not only perfectly fitting to the game's theme, but also elevates the atmosphere of the game to another level.

Above all, I really hope you guys will enjoy this game.

Let's keep PLAYING and keep in touch.
Game Description:
Friends and comrades, my brothers! The Dark Lord has sent his minions upon our city to end the last surviving bonds of humanity. We cannot let our city fall into the wrath of darkness and watch our home fade into another shadow of abyss. Brothers of humanity! Let's load up our cannons, fire up our catapult, and let us march through the gates and send those filthy devils besieging our home back to where they belong!!

Hot Keys:
City Mode:
[M] Market
[B] Building

Battle Mode:
[A]Build Army Panel
[S]Send Army Button
[D] Command Army Panel

Fire Catapult:
*Mouse: Click-and-Drag at the head of Catapult to adjust target, release mouse to fire.
*Keyboard: Use arrow keys UP + DOWN to adjust catapult target, SPACE BAR to fire

Dig a Trap (Foot Soldier only Ability)
Click on the Foot Soldier in order to make it digging a trap. The trap will take a while to finish, so make sure you have people cover up for him.

Tank Regular/Tower form
Click on the Tank to transform it into a Tower.
Click on it again to turn it back to Regular form.

Resources Conversion:
In the Market, you can convert your Bonus Points into different resources.

Upgrade and Level-Up
Most buildings and weapons in this game can be upgraded. Foot Soldier and Elite Guard can also be leveled up to become stronger units.



Rated 4.5 / 5 stars

indeed ne of the better games around :)

now it was great gaming and good interface! but i belive the trops should cost points or cash not resources honestly were not creating soldiers were buying them.... so you could have troop funding and spending cash separate or something... jut an idea other than that good game


Rated 5 / 5 stars

Thumbs up! =)

Was kinda slow at first, but once you start building up walls and such its not overly hard to keep up =) I do hope you make a sequel!! ill be watching for it. Great job 5/10 imo

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Rated 4.5 / 5 stars

Great for the most part

Just a few gameplay annoyances:

It seemed like when an enemy unit is hit, there's a period during which it's invulnerable and its stun animation plays. This is pretty annoying, especially when a catapult shot lands right after one of your puny footmen does like 1 damage on a boss character, and the shot's massive damage doesn't register.

The invulnerability period is customarily given to player controlled characters in games to make it less frustrating when fighting a large number of enemies. But here none of the units are player controlled, so it doesn't make sense to give anyone invulnerability. Plus, I think any AI controlled friendly units should never get in the player's way, and they do here.

It's also annoying that your catapult targeting reticule disappears while it's firing and you can't change its location. Sometimes if I'm not paying attention I lose track of where it is completely. You should just change the reticule's color when it's cooling down, and still let the player move it. Also, with the keyboard controls (I'm glad you included them), why not just use the left and right arrows? The up and down control would have made sense if you didn't have a targeting reticule and had to judge where the shot would land based on the catapult's angle, but as it is now, up and down just doesn't make sense.

Thanks for creating this great game.

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Rated 3.5 / 5 stars

It was fun until the second boss before last.

I would give it a 10, but you have to be able to win. Honestly. I had a maxed wall and cata, and I sent knights, and elf warriors, but I just ran out of materials and the engineers were easy picking for those impossible red-armored beasts, not to mention the completely apocalyptic boss. It's not much fun there.

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Rated 4 / 5 stars


you loose all your men that have been deployed but still alive at the end of each battle
you should at least win back the resources

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