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A type-em-up game designed to teach the concept of touch typing and spelling with a keyboard. Based on Greek mythology, the player must save drowning sailors from the depths of the ocean.
Developed by first stage i-DAT students at the University of Plymouth as a learning game.
Coding - Christian Cook
Graphics - Paul Bird
Sound/Documentation - Gavin Jones
How to play:
Use the keyboard to type in the words attached to drowning sailors.
It's a good game if you're a novice typer but there is room for improvement. You could make it longer with more levels and words. Oh and put in a pause button. =D
Way back in the days of highschool, I remember taking a typing class that had a game similar in concept to this one, though I think P:GoS is a step up. There's a reason for that, and it was because Jakarta (I call it that, because I don't remember the name) suffered from repetitive typing, shotgunning the same text over and over again, which isn't that great for typing skills.
Your game suffers from that... a little in that some of the words are repeated. I think it is probably due to your game having a limited dictionary to draw from, relying solely on whatever words you've put its memory box, which kind of limits things. Perhaps a larger base of words to draw from?
Other than that, the only thing that struck me as out of place was the boss battles.
Correct me if I'm wrong, but there are a maximum of 16 health vials to be gotten. I got all 16, and due to a flub in my typing, actually missed a couple bolts. They didn't seem to do any damage? Maybe I had the Vial-Count wrong, and it actually knocked it off before I noticed. Something I thought I should point out in case your boss battles aren't clocking it properly. I touch type excessively fast and was checking the game out of passing interest, so it might just be that I missed it.
Otherwise, excellent game.
Newgrounds & Educational games should STAY AWAY from each other
The first time I started the game nothing happened, the two little floating objects wouldn't move. But the second time it worked.
The game overall was pretty simplistic, it was basically the same thing over and over besides the occasional boss fight. Maybe change things up a bit by adding power-ups or something
The only problem I ran up with was when I was batteling Zeus some of the words would go off the screen so I had to guess or just forget about that word.
If you make a sequel or another game like this make it more diverse and add music. Other then all of that it was a pretty good game. :D
I finished the game on hard with 82% accuacy and a score of 20,390.
ive seen a different game like this but i forgot name not bad though
Demo of a narrative adventure platformer.
Explore the seaside town of Estivale, meet dozens of characters and track down a thief.
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