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Super Ball Avoider

rated 1.85 / 5 stars
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Credits & Info

Apr 7, 2009 | 2:13 PM EDT

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Author Comments

Hope you like it.



Rated 5 / 5 stars

i know its not easy to make a game

so people shouldnt b giving you fours and fives. It's not incredibly fun but kept my attention for a frew minutes. plz tell me how you made this game in a pm :P i would like to learn how to make a game like this. Anyway, it was interesting, and playable although it did have a few problems, good job overall.


Rated 2 / 5 stars

Try Again.

Probably said below, but the main reason I rated this game so low is because of the frustration from the collision rectangle on the ball being so large.

Graphics aren't what make a game fun and so have little weight on my rating, though if they did the rating would have been lower.

The velocity of the ball needs to be reset every time the ball is reset, otherwise it give the player a weird sense of control. It also took a while to get used to the gravity as it was not normal to many games.

Instructions would have been nice. Either in game or just in the comments above, but definately post instructions somewhere to avoid confusion.

This game has potential, but needs some work.


Rated 2.5 / 5 stars

Could be better.

It was a good basis, but needs more. Some things I thought could improve it are:
-Different backgrounds - maybe choose them or change colour for a level or something, I personally did not like the background although it did stand out against the ball/hole/walls
-Sort out the walls a bit - you get anywhere near them and you die
-Don't tell people "YOU WIN!" because I thought the game had finished :P - maybe change it to "CONGRATULATIONS next level" or something like that
-Give some kind of instructions. There weren't any in game or in the author comments that i found/could see and it would be better with them

apart from that, i thought it was quite good :)


Rated 2.5 / 5 stars

1 thing

you have to make sure you reset the momentum on the ball when the person fails


Rated 2.5 / 5 stars

Good idea but....

I believe it was a nice effort but the collision detection is wrong and every time that you start out it begins to accelerate with no intention of stopping, eventualy going so fast as to dissapear entirely. If you put some sort of warning or opening level view like "READY!......3.....2...1.....GO!!!" that would be helpful.