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Fox Fyre

rated 3.38 / 5 stars
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Strategy - Artillery

Credits & Info

Apr 6, 2009 | 6:49 PM EDT

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Author Comments

**FLASH 10 KIDS. Upgrade that Flash Player!**

Take to the sky in an epic battle on the Northern Lights. Update your turrets and arm yourself with 20 different weapons and abilities. Might seem easy as first, but learn the tactics and get on-board to sweep 20 levels. And if you fancy some more action check out Infinite Mode for nonstop action.

Collect bonuses, earn cash, level up, win the war on the Northern Lights.

Produced by Armor Games Inc
Programmed by Joey Betz and jmtb02 (John)

Mouse to Aim, Shoot, and Select
Keyboard Shortcuts as follows:
Space to fire
1,2,3,4,5 to switch weapons
Q,W,E to choose specific bunkers
Arrow keys to aim/switch bunkers
M to mute



Rated 3.5 / 5 stars

Ok I guess

Addicting, yet repetitive. the game is generally the same, and double pelet bunkers only require that you be able to press 1 and 2 after the other in order to kill another bunker. The problem is that the enemies don't change unless they get new weapons, how about different enemies?

Anyway, besides shields not working fast enough its a good game.

Also M doesn't mute the music.


Rated 3.5 / 5 stars


this is like pocket tanks, but less interesting. its a good game nonetheless..


Rated 3.5 / 5 stars

Ideas for improvement

Make it so you can set the additional bunkers to auto.
as in make it so the other bunkers that you get in the game will fight automatically so we dont have to switch back and forth as often.

Switching between multiple bunkers is annoying and hard to do unless they all stacked on top of one another.

Make Weapon switching controlled with scroll wheel. For some reason it seems that pressing the number buttons has some lagg between presses.

Make a Map Editor. Plain and simple.

Make a limit to how far bunkers can fall. as in, if they go off screen they instantly die.

With machine gun, 1. Make its like last upgrade +5 dmg. 2. Make it so the shots are effected by the changing angle, like if i had an angle of 75 Deg. and shot then dragged the cursor to 50 Deg. the individual shot would land from the distance of what 75 deg. gets them to, to what 50 deg. gets the shot to.

Make Air support somewhat controllable as to where the shot land.

Some weapons show that once they get upgraded they gain +0 of something fix it so it only shows whats actually getting upgraded.
Some ideas for additional weapons:
Flamethrower: Limited range but can deal major damage.
Digger: Major Damage if bunker hit directly, diggs foe deep under.
Meteor Shower: 3-6 Meteors strike in random places.
Blast Ball: Bunker hit with ball moves away from shot.
Magnetic Spike: Shoots a spike that attracts bunkers to for X amount of time.
Tunneler: Shot goes through floor only to jump back out of the ground destroying the land around the blast.
Freeze Grenade: Bunkers in a blast radius will have reload times temporarily slowed by 5% for X amount of time.
Emp Missile: Must the closer the shot hits the bunker the greater the bunker is disabled.
Converter: Creates a shield which blocks x amount of damage. all damage the shield has taken in X amount of time heals that bunker.

Ill give more when i can think of some

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Rated 3.5 / 5 stars

I found this game to be fun and fairly challenging. Quite a lot of strategy goes into the later levels. Sometimes it's even hard to keep up. But what really irritates me is that I would always find enemies stalling rather than actually trying to kill me, which got old very quickly, especially when I bought the time delay and still got stalled. Nevertheless, it's a nice game.


Rated 3.5 / 5 stars


But I could only give this a three due to the extreme difficulty imposed on this game by the lack of automation given to multiple bunkers and the insane difficulty of a 1 minute time limit. I really hate time limits, and it adds little to gameplay or story. Sorry.

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