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I often make whoosh sounds in real life when grabbing coupons.
I enjoyed the physics in this short game, and the difficulty progression. However, I didn't like that there was no music to be had, and the graphics were a bit lacking.
Decent execution of an ok game, I'd say. Definitely work on this idea more.
Creative idea, poor execution.
I really like the diea, and it is definately something I haven't seen before, but the actual game is plagued with problems.
For instance, the graphics are extremely basic. Although they suffice, it feels like they could have definitely been polished some. In addition, the backgrounds could use more diversity.
The lack of audio except for the rather genetic wooshing sound and cashier sound at the end of each level is also disconcerting. The gameplay itself is equally frustrating. The controls are inverted, having to push the down key to move forward and up key to move backward.
On paper this might have seemed clever, but it ends up just being frustrating, especially as you have an excruciatingly short time limit. Speaking of the time limit, it should either be lengthed, or reset at each new level, because only having 6 seconds to complete a stage practically makes victory impossible.
Again, great idea, it just needs some refining.
Maybe add some background music
Its just kinda boring, i mean u just walk around getting coupons. Wats the point.
Its actually alright nothin i would come bak for but i think it needs some music
Demo of a narrative adventure platformer.
Explore the seaside town of Estivale, meet dozens of characters and track down a thief.
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