Good...
I like the real-world locales, but they feel kind of bland without any background music to go along with them. Also, let's talk about the items. In every good point and click adventure game, the item menu pops up as soon as you click the icon. They also have an empty hand icon that allows you to get rid of what you're holding and interact with new objects.
The menus here take way too long, and after I choose an item, I can't figure out how to put it down or open up the item menu again, because when I clicked on it with the pliers in my hands, it didn't open up. If there is an actual method to doing these things, the fact remains that I couldn't figure them out, meaning you have to put a tutorial in the game to keep it from confusing the hell out of people and forcing them to start over. Finally, the text box in the beginning felt uninspiring. Maybe if you were reading your mission off of a letter or something, it would not only add to the game's real-world style, but also keep from breaking the beloved immersion. Pretty good, but there's definitely room for improvement.