as much of a megaman fan i am, i truely didnt like this game.
i played two bosses, and stoped. i couldnt hit the first guy i picked, and the second one i could, but he can kill me in four hits.
the jumping is off, since i can just higher in one stage, even though it was a space area.
consider redoing it with a stage to go through, life bonuses, energy tanks, weapons tanks, rush parts, beat, ect. and lowering the power of bosses
if you follow up with this style, while keeping you customs in it, it will be great.
This should have been tested before submitmission
you need to add much more and some of the bosses are Impossible to hit because you can't jump high enough and its hard to guess were they are moving :/
4 for effort,
make the bosses not teleport randomly teleport and move around.
Hit detection is way off (I'm guessing you used hitTest() without realizing it uses a square, right?) and the only art you created kinda sucked. Overall, the gameplay wasn't terrible (just old and overused), and Megaman's programming was solid, but the enemys' programming was ridiculous (in addition to the hit detection being off, why did you have them randomly teleport?), megaman's death sequence was clearly never tested (he explodes THREE TIMES!), and the CAPCOM screen was there for too long. Not terrible, but far from greatness.
Better enemies required
I thought it was really well-made, except for the design of the opponents. Though they were really well programed, they looked very simplistic. That's the only flaw here.
Hit detection sucks because enemys damage you even if you don't get hit by their attacks. Jump accuracy is also a steaming pile of crap.