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Edit: Thanks Newgrounders. Weekly 3rd best game, awesome!

Pwong will challenge your pong skills to the max. Can you handle up to 20 balls at once and rank as the ultimate "Pwong Pwner"? Choose from three different difficulties all with stunning graphics and high quality music. Easy to learn, but hard enough to master. Pwn that crazy AI, with your mad pong skills!

Rules are simple. Hit all balls back to the other side. Whenever you miss a ball your score gets decreased, and whenever your opponent misses a ball your score gets increased. The more balls are in play, the less it counts if you miss one. Move your paddle with the mouse. Click to shoot when you have ammo loaded. Press "P" to pause and "M" to mute.

****Note: if this game is lagging, close all other applications and browser windows.

If the game still lags you can DOWNLOAD it, heres the link:
http://cdn.mochiads.com/c /g/pwong_v1.zip (remove the space after the c)

v 1.7
- less blur
- less lag

v 1.8
- loose is now spelt lose
- some very minor bug fixed


dont like this game, but its a good made game

i hate this sort of games, cause i suck at it, but its a really good game.

this game is awsome!!

awsome game i love the music reminds me of old trance songs haha
i like the blur effect how it makes everything look flashy and harder.

Music: 10
Game: 10
keep up good work :D

People find this review helpful!


im got 1002 yea!!!! course, the pwong pwner of the pwners range no exist.


:D I got 560 points on hard, barely qualifying as Pwong pwner. Truly an addictive game! The blur is a nice addition, as it adds to the difficulty, despite the fact that some despise that added difficulty. I am also very curious as to the name of that song... I am a HUGE techno fan, primarily Basshunter, Tiesto, and Alien Factory, and have written a few techno pieces myself, so if you could message me the title and composer, it'd be much appreciated!

On a more on-topic note, a feature I think would be cool (not necessary, just cool to have) would be a percentage of hit/missed balls. The score sort of indicates that, but not as precicely as a percentage would. I assume that the balls are all shot from the bottom at specifically programmed intervals, right? And they stop when the music does, so there's always the same number of balls, so a percentage tallying of how many you hit would not be that hard to do... OOH *idea* XD Something that would be even cool is a real-time percent gauge in one of the corners that shows your current percent hit, so you could see if you're doing better than normal or worse than normal. And maybe have it refresh every 15-20 seconds or so, so you can see segments... and maybe even show a little graph at the end showing your percent hit over the course of the round.

Also, more powerups would be nice, such as maybe a safety net, capable of reflecting 5 balls or something. It would also be nice if maybe you could store powerups and hit 'one' or 'q' or something and activate slow motion or the safety net.

And one more thing, maybe set it up so half the balls are shot from your side and the other half from the opponents side. It'd make it seem more... idk, balanced. You know?

Ok, i've ranted long enough, given you lots to think about.

awesome game

awesome game i had -1440 points

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Credits & Info

4.22 / 5.00

Mar 19, 2009
5:44 AM EDT
Skill - Other