The music in level two is from Blast Works :D
I love the color thing and think you stick with that instead of obstacles if you remake the biggest problem i had was i couldn't always tell if the border would hurt me or not so maybe make it different color except when it hurts you and then make it blue.
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This game is just brimming with potential!!!
I have to say I just loved it - yeah the graphics aren't great, and the sound ain't nothing to write home about but the game mechanics are definitely something interesting and unique.
We're talking about cool control and gameplay, non-linear level building and an all around fun game. Yeah sound and graphics need improvement - but I'm sure you're aware of that, but first and foremost tweak the wall bumping!
If you remake this game, I'd also stay with the color thing - it gave it a more interesting feel than the usual spikes, electric fields, saws, spiked balls and falling anvils.
Also stay with the weird and nonlinear level building! It's pretty awesome!
Thanks for the game and hope to see more from you soon!
Hey thanks for the positive feedback, I'm currently working on a space shooter game, but I hope to have a similar game to this one coming up soon.
Since it is titled "experimental game" I am going to review it with the mindset that it is an actual experimental game. I liked the responsive controls, the fuel gauge was a nice addition, and how each level was progressively hard. Of course it is not a graphic intensive game, but I do not think you need great graphics for a great game. I would rate this as a good game, and hopefully if you make an update version you do add some things (maybe some powerups or some kind of objective other than the classic 'need to escape'). This game isn't great, but at the same time it isn't terrible, so I'll give a 4 because it is not easy to make games.
Good but not Great
Simple but pretty fun.