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Cubic Disturbance

rated 3.85 / 5 stars
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Puzzles - Other

Credits & Info

Mar 16, 2009 | 9:01 AM EDT

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Author Comments

A very cool twist on physics based games - place bombs, carefully time them to explode and get the yellow block to the level's floor.
Use the left mouse button to place/drag bombs.
Keyboard shortcuts: Use "<" and ">" to move through existing bombs,
"+"/"-" to change a bomb's timer, "Del" to remove a bomb and "esc" to cancel the selection.

Comments are welcomed of course!



Rated 4 / 5 stars


this is a pretty fun game! it reminds me of totem destroyer, but with an opposite objective. I only have one concern: there are a few bugs involving joints in some levels.

one level in particular is level 23, where there are 2 paddles with joints in the middle. every time I load the level these paddles fall off the joints, making it near impossible to complete the level.

there is another bug on level 20, where every time you hit the "restart" button the block would start off slid down further on the slope. the hinge glitch popped up here too.

if you could fix these kinds of bugs you'd have a great game here!

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Rated 3.5 / 5 stars

A couple bugs

This game has a few bugs. I can tell that the physics engine isn't the best because I take an unchanged level, restart a few times, and get different results each time, which shouldn't happen according to the laws of physics. You should work on the physics engine, and after I was playing for a while, blocks would fall as soon as the new level loaded, without me pressing start. Otherwise, great idea, I like the game.


Rated 4.5 / 5 stars

EXTREMELY amazing puzzle game.... but no saves?

I love this game... but you can't quit and go back to your level? That was the only thing I felt was missing, but otherwise, it was awesome.... it really made you experiment with the physics and try to use some logical strategy to solve the levels.

9/10 .... 4(.6) <Five vote> and a favs add! :p

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Rated 4 / 5 stars


I sunk a bunch of time into this but there were a few things that hindered the experience.

First off, sometimes the level would not react in the same way after restarting the level, even if I didn't change anything from the last attempt. This lead to some restarting just so I could get the 'right' explosion. I realise this is physics based, but that felt a little wonky.

Second, I would have loved a little in game timer. It would greatly help in getting the timing down instead of relying on trial and error. I can understand if you left this out to promote experimentation, but it would make the game less tedious.

The last one is very minor, but it would be great if you could simply hold down on + or - to change the timer instead of having to click each time.

Other than those 3 relatively minor problems, this was a great idea executed well. Especially the interface and presentation, very slick.

Oh and obligatory level editor request/

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Rated 4.5 / 5 stars


I don't even know what level I got up to since I was so into the game. XD
Look forward to seeing a second one. ^^

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