Harsh on the heart, but it kept me playing -- well done!
I got the underworld image within the first two cliff dives, and I got the Orpheus/Eurydice image the first time I caused her ghost to disappear. It hurt that time, and it felt just as bad on the part with the three ropes where I had to force myself to end her. The scenery and music switched back and forth from gloom to wrath, which was cool, and there were a few stages (*especially* with her ghost) that demanded that I barrel ahead, no hesitating, and that kept me fired up.
Even the bosses were cool. I kinda felt like I was taking on Cereberus with just a pistol and some jumps, and cracking his surprise invincibility felt more exhilarating than the "aim for the head" minion-spawner. My only real annoyances came from times when I had to leap into an instant pool of death, like the cliff to the snake+jumping guy, or the two fireball demons. I went into spam-panic mode -- frustrating, but maybe that's my lack of tactics.
But overall, this game got me immersed really deep, both in the underworld sense and the feeling sense, which made the ending hit me that much harder. Very awesome!
stupid rude jk
About the game, i think it was really good, but the ending was a bit confusing to me :P 5 stars, because it was really addictive
Everything is good except that stupid hades battle. It is impossible to beat hades because he keeps killing me. So i cant get past the hades boss battle.
Really fun, addictive. I felt so accomplished when I finally killed the bosses, even though the strategy was clear. <br><br>The levels were simple enough to figure out, and the blank spaces where there were no challengers really set the mood. Liked the pixel art, the sweet concept, and most of all, the endless lives lol.