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Hello New Grounders,

Welcome to our latest title, Knightfall - it's based on a prototype we started several months back and is probably best described as a "puzzle role-playing strategy game"; bit of a mouthful, but it's the best we could come up with. :-) It combines elements of Mr.Driller, Puzzle Quest, Rogue and Collapse, and the end result is a fairly fresh, original title we think.

The game consists of 2 modes, 3 difficulty settings, 5 areas, and plenty of fiendish enemies to do battle with. There's also a leaderboard for each game mode and 28 achievements for all you completists out there; the game remembers which difficulty level these were achieved on, so only when you've achieved "gold" on all of them can you say you've done everything. :-)

The basic premise is to reach the door on each level, grabbing the key along the way. You don't actually have direct control of the hero, so in order to manoeuvre him around the board you must drill away groups of 3 or more blocks of the same colour, and also rotate the board to change which way is "down". You can also vanquish enemies by coming down on them from above with your drill, earning you experience and gold. Each enemy attacks the hero in a different way, but you can learn something about each one by clicking on them before facing them in battle.

For all those wanting to know how to unlock each achievement, here's a quick breakdown:

"Death From Above" - Perform a 3 x combo
"Sir Grindalot The Wise" - Reach experience level "10"
"Difficulty? Nay!" - Simply complete the game
"No Logo Knight" - Don't buy anything from the shop!
"The Bravest Chicken" - Reach the final battle without killing anything
"Sir Dodgealot The Swift" - Complete game without being hit!
"Swords, No Sorcery" - Reach the final battle without using magic
"Merlin's Way" - Reach the final battle without attacking any monsters with the drill
"Nowhere Near Rock Bottom" - Complete game without using block switch tool
"Hoarder Extraordinaire" - Accumulate 10,000 GP or more
"Dashing Adventurer" - Complete the game in double-quick time
"Grandmaster" - Complete the game in under 300 moves
"Superboring" - Destroy 20 blocks in one drill
"A Clutch Of Magic Mushrooms" - Catch 3 Golden Mushrooms
"Last One Left At The Banquet Table" - Complete the game without letting your AP drop to zero
"Variety Is The Spice Of Death" - Destroy one of every enemy in the game
"Rainbows over Camelot" - Drill blocks in order of: Red, Yellow, Green, Blue
"Medieval Monochrome" - Finish a stage while drilling only one type of block
"Deadly Gentry" - Finish a stage with no enemies left
"Ghosts 'n' Goblins" - Kill 100 enemies in a single game
"All in one" - Complete the game in one sitting, without quitting or dying
"Monster's Munchbag" - Take damage from 3 or more enemies on the same turn
"Tiptoe Through The Turnips" - Complete the game without waking a Mandrake
"Honour Amongst Thieves" - Complete the game without having an item stolen
"Collector's Edition" - Buy one of every item in the game
"Fowl Play" - Kill 10 or more chickens in a single game
"Fall From Grace" Fall from the top row of the board to the bottom
"Relentless" - Reach Stage 50 in the Purgatory Quest

I think that's just about everything - if you have any questions or feedback then feel free to leave a message here or PM us. Thanks for reading and we hope that you enjoy the game!


The Megadev Team.


Great one!!!

I liked that game alot cause it somewhat reminded me of a Super nintendo game well since the concept is original, i Guees thats just the feeling of the game that made me thinks so. aniy ways the Graphics were nice and smooth and the gameplay was nice too. indeed a great game Continue your good work!


This is fantastic puzzle game, interesting mechanics, nice graphical style and some great ideas. This game don't even look like flash game anymore. Oh and why the mighty dragons are second enemy encountered? :P You know... dragon's arent sheeps that you kill on experince lvl 2. Dragons are well, destroyers of everything. :P

Achievments look very interesting, they are very well designed, they encourage player to play the game in many ways and to complete it many times. i love it that you actually can't get many achievments in one stage of game, earning achivements should be complicated, like it is in Knightfall. Too bad You guys didn't use Newgrounds Medals system which was activated few days ago, it would work great in your game :)

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Fun, pollished and absolutely brilliant!

This game is as, if not more addictive than Tetris. You should patent this, or get this out to publishers, or whatever it is you have to do, but seriously; you have a great, marketable idea here, man. This could be a DS game, or something that you buy on Xbox Live Arcade. Excellent work, mate!

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I don't get why game have so low rating on armor games cuz it much better than rating it have there. Original idea and very fun.

I simply love it!

The game have a simple course. This is the power and weakness at the same time. rotate, puzzle, rotate, ...
Either love it or hate it.
I love the hypnotic course of the game.

Finally, a questions:
Why i have endless draw whit the armor? Everytime - miss - miss *confused*
I have whit every armor the same result.

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Credits & Info

4.09 / 5.00

Mar 10, 2009
6:35 AM EDT
Adventure - RPG