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Hello New Grounders,

Welcome to our latest title, Knightfall - it's based on a prototype we started several months back and is probably best described as a "puzzle role-playing strategy game"; bit of a mouthful, but it's the best we could come up with. :-) It combines elements of Mr.Driller, Puzzle Quest, Rogue and Collapse, and the end result is a fairly fresh, original title we think.

The game consists of 2 modes, 3 difficulty settings, 5 areas, and plenty of fiendish enemies to do battle with. There's also a leaderboard for each game mode and 28 achievements for all you completists out there; the game remembers which difficulty level these were achieved on, so only when you've achieved "gold" on all of them can you say you've done everything. :-)

The basic premise is to reach the door on each level, grabbing the key along the way. You don't actually have direct control of the hero, so in order to manoeuvre him around the board you must drill away groups of 3 or more blocks of the same colour, and also rotate the board to change which way is "down". You can also vanquish enemies by coming down on them from above with your drill, earning you experience and gold. Each enemy attacks the hero in a different way, but you can learn something about each one by clicking on them before facing them in battle.

For all those wanting to know how to unlock each achievement, here's a quick breakdown:

"Death From Above" - Perform a 3 x combo
"Sir Grindalot The Wise" - Reach experience level "10"
"Difficulty? Nay!" - Simply complete the game
"No Logo Knight" - Don't buy anything from the shop!
"The Bravest Chicken" - Reach the final battle without killing anything
"Sir Dodgealot The Swift" - Complete game without being hit!
"Swords, No Sorcery" - Reach the final battle without using magic
"Merlin's Way" - Reach the final battle without attacking any monsters with the drill
"Nowhere Near Rock Bottom" - Complete game without using block switch tool
"Hoarder Extraordinaire" - Accumulate 10,000 GP or more
"Dashing Adventurer" - Complete the game in double-quick time
"Grandmaster" - Complete the game in under 300 moves
"Superboring" - Destroy 20 blocks in one drill
"A Clutch Of Magic Mushrooms" - Catch 3 Golden Mushrooms
"Last One Left At The Banquet Table" - Complete the game without letting your AP drop to zero
"Variety Is The Spice Of Death" - Destroy one of every enemy in the game
"Rainbows over Camelot" - Drill blocks in order of: Red, Yellow, Green, Blue
"Medieval Monochrome" - Finish a stage while drilling only one type of block
"Deadly Gentry" - Finish a stage with no enemies left
"Ghosts 'n' Goblins" - Kill 100 enemies in a single game
"All in one" - Complete the game in one sitting, without quitting or dying
"Monster's Munchbag" - Take damage from 3 or more enemies on the same turn
"Tiptoe Through The Turnips" - Complete the game without waking a Mandrake
"Honour Amongst Thieves" - Complete the game without having an item stolen
"Collector's Edition" - Buy one of every item in the game
"Fowl Play" - Kill 10 or more chickens in a single game
"Fall From Grace" Fall from the top row of the board to the bottom
"Relentless" - Reach Stage 50 in the Purgatory Quest

I think that's just about everything - if you have any questions or feedback then feel free to leave a message here or PM us. Thanks for reading and we hope that you enjoy the game!


The Megadev Team.


Slightly Addictive

Let me be honest, this was not what I had expected. I am in general not interested in puzzles because they're dull and repetitive. I caught myself getting addicted to this game though, so kudos for that.

I have a question. If you "borrowed" elements from other games, then how does it make your game original?

Megadev responds:

I think the end result is original, even if it does "borrow" elements from several genres. A few people have described it as a "mash-up"; a combination of two or three genres, which I think is a good way of describing Knightfall. I think there's very few completely original games anymore - just about every so-called original title contains something that's been seen in another game, but I think that if you look at it as a whole then you couldn't say it's just like Puzzle Quest or just like Mr.Driller. :-)


Im not a fan of puzzle games like this but this reminds me of dig dug O.o i love that game... this game wasnt that long and thats good cause puzzle games get boring when their long.

Megadev responds:

I know what you mean - maybe it's the fire breathing dragons? Dig Dug was developed by Namco who also developed Mr.Driller, so there's a connection there too. Anyway, glad you enjoyed it.


Hi not quite the game i thought it was, sorry its a 5

Buddy! Pal!

I love your addictive game! You're on my addictive games list now, for being clever, inventive, and a challenge. Plus, I get to kill things! Whee! Seriously, people, a good game that has alot of replay is hard to come by and not all of them are good in Newgrounds. This one is!

ok i guess

this game was i kinda confusing but i guess you can say its ok. its like drillerman with a twist to it.

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Credits & Info

4.09 / 5.00

Mar 10, 2009
6:35 AM EDT
Adventure - RPG