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Hello New Grounders,

Welcome to our latest title, Knightfall - it's based on a prototype we started several months back and is probably best described as a "puzzle role-playing strategy game"; bit of a mouthful, but it's the best we could come up with. :-) It combines elements of Mr.Driller, Puzzle Quest, Rogue and Collapse, and the end result is a fairly fresh, original title we think.

The game consists of 2 modes, 3 difficulty settings, 5 areas, and plenty of fiendish enemies to do battle with. There's also a leaderboard for each game mode and 28 achievements for all you completists out there; the game remembers which difficulty level these were achieved on, so only when you've achieved "gold" on all of them can you say you've done everything. :-)

The basic premise is to reach the door on each level, grabbing the key along the way. You don't actually have direct control of the hero, so in order to manoeuvre him around the board you must drill away groups of 3 or more blocks of the same colour, and also rotate the board to change which way is "down". You can also vanquish enemies by coming down on them from above with your drill, earning you experience and gold. Each enemy attacks the hero in a different way, but you can learn something about each one by clicking on them before facing them in battle.

For all those wanting to know how to unlock each achievement, here's a quick breakdown:

"Death From Above" - Perform a 3 x combo
"Sir Grindalot The Wise" - Reach experience level "10"
"Difficulty? Nay!" - Simply complete the game
"No Logo Knight" - Don't buy anything from the shop!
"The Bravest Chicken" - Reach the final battle without killing anything
"Sir Dodgealot The Swift" - Complete game without being hit!
"Swords, No Sorcery" - Reach the final battle without using magic
"Merlin's Way" - Reach the final battle without attacking any monsters with the drill
"Nowhere Near Rock Bottom" - Complete game without using block switch tool
"Hoarder Extraordinaire" - Accumulate 10,000 GP or more
"Dashing Adventurer" - Complete the game in double-quick time
"Grandmaster" - Complete the game in under 300 moves
"Superboring" - Destroy 20 blocks in one drill
"A Clutch Of Magic Mushrooms" - Catch 3 Golden Mushrooms
"Last One Left At The Banquet Table" - Complete the game without letting your AP drop to zero
"Variety Is The Spice Of Death" - Destroy one of every enemy in the game
"Rainbows over Camelot" - Drill blocks in order of: Red, Yellow, Green, Blue
"Medieval Monochrome" - Finish a stage while drilling only one type of block
"Deadly Gentry" - Finish a stage with no enemies left
"Ghosts 'n' Goblins" - Kill 100 enemies in a single game
"All in one" - Complete the game in one sitting, without quitting or dying
"Monster's Munchbag" - Take damage from 3 or more enemies on the same turn
"Tiptoe Through The Turnips" - Complete the game without waking a Mandrake
"Honour Amongst Thieves" - Complete the game without having an item stolen
"Collector's Edition" - Buy one of every item in the game
"Fowl Play" - Kill 10 or more chickens in a single game
"Fall From Grace" Fall from the top row of the board to the bottom
"Relentless" - Reach Stage 50 in the Purgatory Quest

I think that's just about everything - if you have any questions or feedback then feel free to leave a message here or PM us. Thanks for reading and we hope that you enjoy the game!


The Megadev Team.


Agree with MADma3str0

In addition though, I think the game needs to be less dependent on luck and more dependent on skill, items, etc. Simply put, I'd have to play this game for 2 months straight to get gold medal on every achievement cuz it's just not possible. The replay value is high because of the achievements, but getting a gold on every achievement is so difficult that there is no point in even attempting. I think it is really is an overall amazing game with awesome art and originality, but I think these things need to be worked on, as well as the things brought up by MADma3str0. Thanks. I'm looking forward to the updated version.

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Very Go0d

I love this game... NICE JOB!

incredible game

awesome game... one of the best i've played on newgrounds. i played it for hours. i did have a few problems though but overall it was very enjoyable all around.

just some things i think you should think about
-maybe in between each stage of the story mode you could buy JUST potions and the things that restore your AP, and every 5 levels let the player buy the armor, spells, elixirs, etc. because i got to the last boss with no potions and 36 hp. the only way i could beat him was not got hit(which i did... i just had to hit him fast before he hit me)... it wasn't impossible, just a little frustrating.

-maybe do something with accessories? i found myself with a lot of gold and nothing to do with it but buy potions and the like...especially in purgatory... i got to stage 51 with over 20,000 gold. maybe some armor upgrades? something like increasing his evade percentage or something... or maybe an accessory that lets you attack to the left and right. just some accessories that have some kind of probability rating or something.

other than that i loved this game... just a few things i thought it could use... i'll be playing this one for a while.

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I got to the end

but I couldn't beat the boss... You should've made a shop right before the boss because without that It was impossible. I had 13 hp when I got to him and no more Items. I tried it 5 times and only managed to get him once and then he just goes somewhere else and fucks me... I couldn't go to the shop, I couldn't get any more hp items, I couldn't kill him, I couldn't finish. Then my options were: Start over, continue trying the stage 30 more times, or quit... I chose quit. Other than that it was decent but mildly boring.

Pretty much great but not entertaining

I like the concept, it feels fresh and is suppose to let you think and then watch the funny sprites kill themselves. However it seems to lack something. The shops only good items are armor and health potion, yet the armor didn't seem all that great.

I said it is suppose to make you think but in the end you run out of options, the board becomes cramped with all kinds of blocks and enemies and you just wait for a single block of the right color to drop. Sometimes it doesn't and you are stuck somewhere and wish you haven't picked up this game. I didn't know you are suppose to fight the devil who can kill you werever you stand in the last battle. That sucked since you can't go back and stock on potions. I could try and kill him quicker but there is just not enough of the right blocks to get to him quickly. And he hits you for like 20 hitpoints with the second armor. Has to be killed six times, usually hits you once while you try to get there, so I reckon you should stock up at least 4 potions, that much. Magic didn't work on him somehow (lightning). Maybe I didn't figured it out but I didn't take much brains to get to the last level and I didn't want to take more attempts it because it wasn't that much time

All in all its a great concept there has to be more fun in playing the game.

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Credits & Info

4.09 / 5.00

Mar 10, 2009
6:35 AM EDT
Adventure - RPG