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Pixel Wars V0.75

rated 3.10 / 5 stars
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Action - Platformer - Hop and Bop

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Credits & Info

Mar 9, 2009 | 11:10 PM EDT

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Author Comments

Edit:Just so you all know, this is my first Newgrounds flash game.

Improvements from 0.7 to 0.75:
-Sky and clouds
-SAVE SYSTEM ACUALLY WORKS ( saves health, lives and level )
-pink scared enemies
( sorry that there are still only three levels, but chapter 2 and 3 are soon to be )

Thanks to everyone that wrote ( helpful ) comments on version 0.6 and 0.7.

I am still looking for some nice 8-bit style music. Oh and also if you would like to help on the project, or think you could help, PM me. ( IM GETTING DESPERATE FOR SOME TUNES!!! )



Rated 4 / 5 stars

It has a big glitch problem. But it's still good.

When I got to the last level I jumped o the bridge when it was cut down then I landed on The Big Boss, when I jumped off him I just fell and fell and fell.
You need to fix that.


Rated 3.5 / 5 stars


not bad... but it does need a little bit of work.

definitely needs music and sound

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Rated 4 / 5 stars

I like it

It has a good retro feeling and i (for some reason) like that his head is hallow so you can see the bakground. I do hope there will be a 0.80

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Rated 3 / 5 stars

if you jump you get across the bridge

why do the trees have outlines pixels never have outlines
also fix that glitch with the bridge
good game


Rated 3.5 / 5 stars

Ye Olde Skool

I really enjoyed this. The mechanic of turning around to defend is a simplistically great choice for the approach of this game. I loved the art style. Even though they're just giant pixels, the trees definitely had their own flair to them.

Though what you have here is short, I know you know that, so I see no reason to hurt your review rating points for it. And sound is also a known issue, obviously.

I like what you've got so far, and I see a lot of potential for it. The fact that the dead squares (erhm... pixels, sorry) are labeled "DEAD" is awesome. What's even more awesome is that I can continue to hit them and slide them around after they are dead. What would also be cool is if I could jump and stand on them. This could make for an interesting mechanic, in that I could be turning enemies into, essentially, crates for reaching high places, or for weighting down puzzling switches.

Anyway, I like it so far, and you can be sure that I'll be checking out chapters two and three when you post them. I can't wait to see the other pixel enemies you've cooked up. Keep up the good work.

--mister. jones

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