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Author Comments

Daily 2nd, awesome.
Front page as well, thanks a lot =)

Gravibounce is a project done by myself and Epic Shadow Entertainment. You control a ball, bounce to collect gems and change gravity to bounce in all 4 directions. It may sound easy but things get hard for sure when gravity is going left and you're bouncing to the right trying to navigate a level. Anyway, we're very proud of the outcome of this game and hope you enjoy it, see you on the high score boards.

Thanks to ArcadeBomb for the sponsorship :)


Movement: Arrow Keys or WASD
Pause: Space Bar
Select: Space Bar (for arrow key menu navigation) Left Click (for mouse navigation)

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nice game

nice game very original

Great Game!!!


Matt-Porter responds:

Thanks a ton, we'll have a sequel out within the next few months.

It's good

I agree that the ball could be bigger, and some momentum would be cool. My main problem is that the 'net' only saves you if you have the gravity aligned up, left, or right. It can't save you if you fall straight down, because you go off the screen for about two seconds before you can hear the net 'activate'.

This makes level 6 entirely impossible. Please fix this major bug, I would really like to get further in the game...

Matt-Porter responds:

That's really odd that this happens to you, I assure you we test our games before releasing them and this feature definitely works for everyone I've heard of thus far. I just tested it again to make sure it was still functioning as should, and I had no issues. Before you go any further, would you go to adobe.com and download the newest flash player and try out level 6 again? If that doesn't work, would you mind sending me a message with the following?

Operating system
Flash Player Version
and anything else about your set up that might be out of the norm.

I'm really sorry this happened to you, I really have no idea what would cause it specifically for you. Even some of the later levels require you to use the net with a suicide jump, so I can't really tell you to try a harder difficulty to avoid this.

Anyway, thanks for letting us know about the issue, hopefully you get back to me.

solid game

I liked the concept and the animation. The playing field was a little to big for some of the levels. If you could shrink some of the maps it would make the game play a little better. I really liked it over all

"This is Pretty Good"

When I saw the name Gravuty Defined I thought it was going to be anther one of the mobile rip offs . But this game is realy good an took the name gravity defined to a whole new level.

Matt-Porter responds:

Thanks a bunch, I would never do harm to the word Gravity, it's good stuff, kinda keeps us held down and what not so I am rather fond of it. Thanks for the review, glad you liked the game.

Credits & Info

3.99 / 5.00

Feb 10, 2009
4:15 PM EST