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Mighty Tower

rated 3.64 / 5 stars
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Skill - Other

Credits & Info

Jan 29, 2009 | 1:36 PM EST

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Author Comments

Ok so I was in Sound For Games lesson the other day an it were shit. So I opened Flash an threw together this little Meat Boy-lookin platformer. It was just a square that could wall-jump. Then I made the camera follow the guy up an I thought OH, WELL NOW THIS KIND OF LOOKS MORE LIKE GRAVITY HOOK.
So I basically took the Meat Boy wall-jumping platformer and the Gravity Hook infinite-loop and smashed them together to make a new skill game. I called it Mighty Tower.

It saves your score.

I guess this is redemption for anyone who got annoyed over Duck Sim.
Actually no- It's not.



Rated 5 / 5 stars

i reached...

76 points of score! i love this game, too. well... right now...


Rated 3 / 5 stars

controls and the speed issue.

the levels repeat really quickly, making the game that much less enjoyable if you had 7-10 different patterns that popped up randomly, that would break up the game. the controls are a bit lose, too much movement for a small space. speed, after staring your climb you must maintain a speed or fall off the bottom. when reaching 100m, it was almost to fast to keep up with. MEDALS!!! this game would great benefit from medals, like "going nowhere" lose with 0m, or "high flyer" over 100m, and "close call" save yourself after falling x meters. add all these into a game like this and you will see it would be a lot better. thank you for taking in my pointers and hope they help!

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Rated 4 / 5 stars

So hard to control

I have no idea why but I seriously failed at this game. After about a dozen attempts I only made it 59m, and then gave up.


Rated 4.5 / 5 stars


not bad, but gets repetitive after a few seconds, and the controls need a very little fix too.
you could add features to this game too, that could make it, much better, and much funnier :)


Rated 4 / 5 stars

Great controls, Rly short

The whole controls thing feels great. All I have to say is it might be better if you had to press jump each jump, and couldn't just hold it down. This game is fun until it's too hard to get any further.
The mechanics are good enough that you could make a whole set of levels for the little guy.

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