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Rift War

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Civil war has broken out in Feudal era Japan. A large influx of peasants have sought refuge in your stronghold. Train them to farm and fight! Bring peace to the land once more!

******If the game runs slow please choose "LOW Quality" from the options menu********
******Refer to in-game instructions******


this is one of the best games on newground

i'm shocked it's only got 3.32 , i'll give it a few 5's in the days to come for ya!


Didn't realize two hours have past, I have to go to bed. This game is great I love it's challenges and strategies the use of scenery as a defense is cool too. The only thing that bugs me is that it limits where you can build your walls which can be very inconvenient at times

good idea

but it needs more units and options on what you could do for example at one point in history samurai , archers and even CANNONS were used in warfare if you added cannons or something else could have been better.....just lacks varioty is all....could of been WAY better

It's a good concept.

You should try to expand it a little more.
I found a bug too. If you put peasents to farming, switch them to archers, and then back to peasants once they get to the castle, they continue to farm under the relative safety of the castle and it's archers (if any).

Reminds me of BattleRealms.. or something like dat

Well, i think you got this idea from battlerealms, i think it was called...
Anyways, it was a game that was pretty much the same although it was more advanced and 3d, and better in many ways.
This game was good, using an idea that is very rarely used, but i agree about the camera thing, and i found the game to be 2 short. I didn't have time to research and i never needed to change extra peasents into samurai or archers... it was a breeze. Try adding more levels, or more enemies that never stop coming or something... Still it was pretty good while it lasted, but it didn't last that long.... looking forward to a follow-on
Keep up the good work!

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Credits & Info

3.47 / 5.00

Jan 13, 2009
2:46 AM EST
Strategy - Real-time (RTS)