Griswold the Goblin 2 CH1

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Finally Lilg and I are back again with the long awaited sequel to Griswold the Goblin. It's been a long journey for us, with many setbacks, sidetracks and almost a year of development.

In this first chapter of this new on going saga called "Islands of Fire" you must help Griswold find the Goblin City. You will have to collect many items, solve puzzles, play several mini games and even navigate a labyrinth to help Griswold in this new epic adventure.

Lot's of thanks must go to all the people who tested the game and to Tom Fulp for all the help he's given us!


Great, but....

I think you have to rethink the minigames. Most people I think see PnC adventure games as a challenge to the mind, not to the fingers. Allthough many of us like speedgames, shooters etc. as well, I think you shouldn't mix them up.

If I play a PnC, I don't mind wandering around for a long time trying to figure out what to do. I do mind however having to chop trees or catch bugs, if the fact that I cannot hit my keyboard fast enough prevents me from continuing the game. If I want to play a game like that, I'll find one (and probably not get a top of the leaderboard score :)), but with a PnC I want to be ableto think my way out of it.
Adding a minigame is not necessarily bad by itself, but you should be able to finish it in your own good (or rather bad...) time. The bug game, for instance, could have been OK if there was no time limit to get them all three. In that case, it would have been a matter of figuring out when to click for each bug; after a while you would be able to solve even if you are not very quick.

Other than that, very nice game. Love the graphics and the in-game comments, and was glad to see that it was no longer necessary to use the arrow keys for walking!

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Phantasmagor responds:

You make a good point. Though you do have all the time in the world to solve the bug catching game. If you mess up and some bugs start escaping just wait until all the bugs escape and try again otherwise you will never catch all the bugs in time.
It does take a bit of logical reasoning to work out the best way to catch the bugs. I do agree that maybe the puzzles should all be geared towards thinking rather than reaction speed but we also considered that having a game like the bug game would offer some variety to the game play. It's not overly difficult to win the bug game if you are patient.


...but I didn't get it. Maybe I just missed something I don't know. But I didn't seem to get pass the flower thingy at the beginning. I know there is a walkthrough but a game should not be intended to play with a walkthrough, then there is either something wrong with the player (probably is, seeing other did get it) or something wrong with the game puzzle logic.

Anyways nice game ;)

Phantasmagor responds:

(Response by Chris)
Agh. Must be you lol There is still quite a bit of game play before you can get pass the Fly Trap. I'd encourage you to give it another go. :)

great game

that was a great game even though he is different its is so awesome thaks for the game

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it may have not been the best out there but what can you expect for a free game. I did like the story though and hope that you will continue it. Thanks I enjoyed it and would like to see it continue. Keep up the good work guy!

good not great

As others have said the art was all very nice, the voice acting and over all style all good. The programming seemed to work as intended as well, which runs us into the problem I had with the game.

Scrolling through the different actions was annoying for me, a more click happy interface would have been superior I think here. Something that was always in look mode but when you clicked it gave you more icons to click on in a mini window. I don't know something about having to switch icons to walk was really bothersome to me.

Aside from that it was a fun game, the puzzles were all ok but a bit odd, I for one couldn't see the jar right at the beginning for some reason which added a bit of frustration. I figured out the rest pretty fast, but I must say melting gum off the axe had me scratching my head after it worked.

Phantasmagor responds:

We will be working to improve the interface making it much more user friendly in the sequels. Thanks for the review :)

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Credits & Info

4.09 / 5.00

Jan 13, 2009
1:12 AM EST
Adventure - Point 'n Click