Griswold the Goblin 2 CH1

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Finally Lilg and I are back again with the long awaited sequel to Griswold the Goblin. It's been a long journey for us, with many setbacks, sidetracks and almost a year of development.

In this first chapter of this new on going saga called "Islands of Fire" you must help Griswold find the Goblin City. You will have to collect many items, solve puzzles, play several mini games and even navigate a labyrinth to help Griswold in this new epic adventure.

Lot's of thanks must go to all the people who tested the game and to Tom Fulp for all the help he's given us!


This is a very good adventure game. I give it 4.5 and not 5 because it could have been a little longer, it wasn't short, but it was still over too soon.

Everything else - puzzles, difficulty, sounds, voices, art, was superb.

I appreciate how you fixed the annoying farting from the first game and made reference to it in this game in form of pills.

I really wish you would have made the following chapters, would have been a great series. Instead it seems you decided to concentrate on Reincarnation series, which I don't like that much and consider a medicre series, not bad but mediocre. Griswold the Goblin had much more potential to be epic and fun.

A marvelous chapter 1.
A great Chapter 1.
A chapter 1.
Chapter 1.
and ......??????
Is it just me, or shouldnt there be something after chapter 1.
Like..... hmmm
Chapter 2?

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NOOO Griswold's not sinister as he used to be. Or as gobliny. You changed him. Other then that great game.

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Phantasmagor responds:

We too feel like he was lacking that same feel as he did in the original. We're thinking of changing his appearance a bit in the sequel and revealing his sinister ways more. Thanks for the review

Good game!

Nice one! Really well done game with good easy to use menus that really add to the feeling. The intro was really nice with the 3d effects, was that made enterily in flash? I got the feeling you are inspired by the Discworld games more than Monkey Island. The music and sound effects when picking something up sounded a bit like Discworld. Ovarll a great game! Some good critcism is also good so i have to point that could be better.

First i think the goblin walks a little funny, it think the animation of his walking could be better considering how nice everything else looks.

I also found it hard sometimes to see where there was another part you could walk into and change screens. But thats a problem a lot of "real" point and click games has to.

Lastly it would be fun if the goblin actually speaked when you was looking at something instead of only text.

Keep up the good work!!

Phantasmagor responds:

Lilg used a 3d graphics application called c4d to create the 3d effect in the intro sequence. Monkey island was a huge inspiration for Lilg while I was more inspired by games like kings quest. I've never played/seen discworld before so I'm not sure. The issue with the walk is the fact that the way Griswold is drawn with his posture, its very hard to animate him. This is something that Lilg will be working on improving in the sequels. I think there would be way too many sounds if Griswold spoke for every interaction. While it would be impressive and cool, the games file size would be huge and it would also be a lot of work to get all that sound in the game.

Thanks for the review :D

Hey i got stuck!

I'm stuck! And ironically by the gum tree...after dying and respawning there i cant seem to go anywhere...like i ended up behind the tree. Sweet game so far! I guess ill have to redo it now xD

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Credits & Info

4.09 / 5.00

Jan 13, 2009
1:12 AM EST
Adventure - Point 'n Click