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Free research of a map, tactical fights, reception of experience by characters

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I really really liked it

Well,very good animation.It was animation.This was more animated than any of the tactical fights.The best tactical game I played so far.I liked fighting with the enemies.Could you make all these in flash?.I thought only game maker was used to make animated games.I like games like this.Thanks(?)

Looks but that is all.

The game looks nice. But to be perfectly clear, the thing that matters most is "Is this game any fun?" And here is your biggest drawback. It was so slowpaced that I felt myself yawning as I watched this red cross inch across the landscape. The battles were slow, and had little intensity, and the only notable sound here was the gusting sandy wind, wich after a while makes this game even more dull and lifeless.

Take a buzzkill, dress him up in the finest clothes, he's still a buzzkill, he just looks pretty.

Some stuff to luck, but it falls short

It looks good, but it doesn't feel good. The game moves at an achingly slow pace. You crawl across the map, and then your units crawl across the field. The pacing really needs to be addressed.

Beyond that, there are some elements of the game that seem fundamentally flawed: The fact that you have to enter into the combat screen when you encounter friendly structures or units. The fact that there is no way to judge an enemy unit's strength before combat, leading to trial and error gameplay. I would've liked to have seen more instruction on how to handle my brigade of fighters as well. The fact that I can't tell their attack range or their damage values before throwing them into the fray take much of the strategy out of this strategy game.


I don't really get it... I'm not getting anywhere after I've arrived at the tower.

Neat! :D

Pretty cool! I like it a lot! However I must say the battle mechanic is sort of strange; I missed the reason why running into a white circle engaged a battle scene, and in order to pass the white points, you have to go around them, or you're stuck in re-engaging combat.

Credits & Info

4.35 / 5.00

Dec 4, 2008
7:35 AM EST
Strategy - Other