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ProceMaze

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Author Comments

For you guys that got mad at me for not making an original game:
An ORIGINAL algorithm that creates a maze based upon a hunt-and-kill, with a built in timer: Compare your fastest times with your friends!

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It was ok

The fact that you made a random maze generating game is cool. However, there are so many more possibilities. You could add some animations to a character you move through the maze rather than the K. I would get confused at points since I could not see the walls because the K was next to it.

So while the idea is a really well constructed one, I think you could do more. More as make it more visual and entertaining. Sound effects while some moving, maybe some music from the audiio portal, and maybe keep it zoomed in on the character with the ability to zoom out at times.

Keep it up.

davewall responds:

thanks, i'll keep that in mind. I'll work on that zooming for my next release. look out for maze2! XD

Cool

So it makes random mazes? That's really cool, nice job

davewall responds:

Thank you, and yes, it does make random mazes.

kinda lame .........

its boring. might as well draw a maze on a piece a paper.

even if you did ad music it would still be lame..

davewall responds:

is that flamdod or flamEdod?
hey asshole, i didn't draw it. its randomly generated. so screw you. and i didn't add music cause i didn't feel any need to do so, especially since if i did, you probably would just complain about the music SELECTION.

darn good game

enspically if you ment it to be a challing game. 9/10! next time, i recommend that you use a slightly bigger piece. other than that, awsome work!

davewall responds:

thanks! i appreciate that. by piece do you mean the thing that the player moves?

wow

it wasn't half bad, a couple of glitches though, 1, sometimes you can go through walls, 2 if you hold the "normal" button sometimes you'll get the "K" thing you moving and no maze.
also, its needs music and motion, and atmosphere even. do that and this might even be front page worthy

davewall responds:

thank you. and i dont see how it can possibly go through walls, because it's designed such that it can ONLY move where there is a hole. (not using hittest or trig or anything like that) and the motion is planned as an update, but i could use some suggestions as to "atmosphere". It would be appreciated greatly!