Yup. It's Doom alright. Just a port of the demo.
Flash supports c-script now, which is what Doom was coded in. All he did was throw the source-code of the shareware version of the game into Alchemy and published it on newgrounds. He didn't recreate it from scratch or anything.
Note, I'm not trying to bash the author here, as he did not claim to have made it from scratch and even mentions alchemy in his description. Everyone else seems to be making that assumption and giving an instant 10. I'll say I'm curbing the average here.
Anywho, I'd rather just take the original shareware version. Flash makes it feel really sluggish, and the lack of mouse control makes me sad. (I didn't do a whole lot of digging though, so there could be a way to enable that. I only fired it up to confirm that it was, infact, simply a port of the game.
Stretching Flash's limits
That was so awesome man!
First succesful working 3D type game I've seen made in Flash.
Until now I actually thought it was impossible to have a working FPS game in Flash.
Really awesome, really inspiring.
You should do this for some other game as well.
Only problem, add an option for assigning you're own controls.
On my computer hitting ctrl twice in a row activates some weird google thing.
So I couldn't play the whole thing simple because that was so annoying.
But, I don't hold it against you. This is still amazing
that was just like DOOM
I hope u make a DOOM 2
i have no clue how to convery a real game to flash.
so what'd you do? put it in alchemy and convert in in flash?
SO IN A WAY, i can do the same thing you did and submit a Doom 1 to NG?? (i wouldnt! but hypotheticly speaking)
Some of the secrets were mssing though. Example: On E1M1, there should be a switch to allow you to get the megaarmor instead of having to go the long way.
Anyway, great job!