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Kingdom of the Wind

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As a Wind Warrior Leader, you should able to lead your army to defend last castle within 8 days before help comes from another Wind Tribe.

See all game instructions before you start first battle
p.s : you can scroll the stage with mouse or up down keys

Reviews


awesome!

perfect rating for everything!



Cool!

A bit repetitive but I still played all the way through. That's gotta count for something. Well done.



Nice

Sort of Star-Craft Esque, but with a Skyland twist. I like it :D

It's a good strategy game



GREAT

Not ddictive but fun..



Good concept but poor game system

This game had potential, but weak game system holds it back. The biggest problem is the mana system:

- If you upgrade mana regen fully and do not upgrade initial mana at all, your mana regens at a very fast rate, even when you upgrade the max mana during battle. In fact, your mana regens so fast, you can get 9999 mana in about a minute.

- Conversely, if you upgrade initial mana fully and mana regen not at all, you begin with a good amount of mana, but your mana generates extremely slowly. Again, if you chose the earlier upgrade path, you'll be getting 9999 mana within a few minutes of gameplay. If you upgrade both mana regen and initial mana, you'll be somewhere inbetween - better than the 2nd build (initial mana only), but worse than the 1st (regen only).

As a result of this problem, if you spend points on mana regen first, you can easily beat the game without losing a single battle. While doing so, I think you can win most if not all battles just by spamming riders (the 5 MP unit). If you don't upgrade mana regen, or upgraded initial mana by mistake, you'll be struggling for a LONG ass time.

Looks like someone fucked up the math equations!

Secondly, the enemies aren't that interesting, and the storyline isn't that good.


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Credits & Info

Views
34,530
Faves:
89
Votes
1,015
Score
3.93 / 5.00

Uploaded
Nov 14, 2008
6:13 PM EST
Genre
Strategy - Tower Defense
Tags
  • Daily 5th Place November 15, 2008