hit detection is so broken
hit detection is so broken
I was 13 when I made this, but if I remember correctly, I might have extended Wooper's hitbox to cover his antennae-things as well, which might go over some empty space next to his torso. That's my best guess for what you're experiencing. Sorry!
is ok but it feels like Mario Maker
This is a pretty entertaining game though there were some issues that I had with it.
1. The "Continue" button allows you to go to Lvl 1, Lvl 6, Lvl 11 or Lvl 16 even though you haven't even reached those levels yet. Yes, going to 16 is cheating, but that's the sort of thing the game should prevent. It would have been better if those continue levels were unlockables and were only unlocked after the player has passed through them.
2. The levels were way too small and the difficulty seemed to linger around a very small area. There were only a few things you had to do to finish each level. I would have liked more complex puzzles and a greater increase in difficulty such that the last level is like the peak of the mountain peak while the first level is the base of the mountain.
3. The menu layout. After you have made a choice there's no button to go back to the main menu to make another selection. This is a huge flaw. You need to have a Back button so if a player accidentally clicks a button in the menu they can go back and make another choice without having to refresh the webpage. This is especially annoying when there are 30+ second ads before the game.
4. Just a technicality but in the Quick Draw you had the following Pokémon, in this order: Beedrill, Charmeleon, Primeape, Pinsir, Mewtwo. I thought you were pretty clever and you arranged them in increasing speed, because this was true up to Primeape, but Pinsir is actually slower than Primeape. Below are the Pokémon in order from slowest to fastest based on Speed base stats:
Beedrill - 75
Charmeleon - 80
Pinsir - 85
Primeape - 95
Mewtwo - 130
Unless you had Mega Pinsir in there it should be in that order if you want to get really nitpicky.
5. Another thing about the Quick Draw. If I click "QUICK DRAW" and then click on the image of Scyther, instead of clicking on "Play" or "Instructions", "QUICK DRAW" reappears again and is not clickable. Now because there is no "Back" button to go to the main menu, I have to either pick "Credits" or "Fun Facts & FAQ" to get out of the screen. You really need to get this fixed.
6. If we took Pokémon mechanics into consideration, Wooper is Water/Ground and so Wooper is:
a.) Immune to Electric
b.) 1/2 x Resistant to Fire
But you had Slugma and Voltorb one-hit-kill Wooper when Voltorb and Slugma should not be very effective against Wooper. How about an Oddish instead of Slugma and a Sunkern instead of Voltorb?
These are most of the issues bugging me about this game. Other than this it's a pretty fun platformer.
Thanks for the in-depth review. I made this game six years ago when I was 13, and a lot of technical touch-ups (back buttons, menu glitches, progress-based continues) were either oversights or unable to be accomplished with my programming knowledge at the time. These would all be fixed had I made the game now.
#2 is the first thing I would fix if I were to remake this -- around level six or so is when the game is at its hardest, and the later levels focused more on the explosion power-up than on enemies, which made the game much easier.
Just as a side note, Newgrounds only recently added advertisements before games. When this was originally uploaded six years ago, nothing was intended to play before it.
The Pokémon in Quick Draw were generally arranged by speed, but Pinsir was chosen as the second last opponent because of it being a counterpart to Scyther. It was a stylistic choice. Also, Mega Pinsir did not exist yet.
Wooper in this game dies in one hit, so type effectiveness doesn't really come into play when you only have 1HP -- except admittedly in the case of his Electric immunity. Voltorb, however, doesn't use any Electric attacks in this game and instead mows Wooper down with, I don't know, either Tackle or Rollout. Either would at least affect Wooper, and would sufficiently do 1HP of damage.
If we're getting this technical, here's a freebie: I'm surprised you didn't comment on how, although Gen IV and gender differences had been released at the time, Woopette still has all four protrusions on her antennae. This was an oversight by 13-year-old me not being as big a Poké Freak as 19-year-old me.
I really do appreciate the critique coming from a Pokémon fan's perspective. I hate to plug my own content, but I'm working on a new Pokémon fan game, Pokémon Campaign, which aims to be much bigger in scope than this old flash. I'd love if you checked out its demo that's available and find any oversights in Pokémon canon, because I'd hate to find things that bug me like this after release.
Thanks again for putting so much time into your review,
I Herd U Like Mudkips?
I love Wooper! It's awsome! This should get a home port too!!