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AH yes it's that time of the year again (not really but close enough) and I made you people a lovely game.
SO, I would love to hear what you think, but please elaborate a little more than just
I would like to make things suck less, and your[constructive] criticism is key.
QUESTION: does anyone out there know how to make audio less suckish? Ive done all the suggestions that new grounds offers, but it still seems suckish to me.
you forgot to prevent cheating through right click>forward. but i did play it, i liked it, a little too short, and i love the ending!
Its easy, A few more levels could have made it better.
I saw the screamer coming from a mile away. And it was to quiet to scare someone.
it was an interesting concept albeit a bit short. maybe put some obnoxious obstacles in that float around like ghosts or witches or such that would make it more of a pain to navigate. just the narrow passages themselves aren't much challenge. I am playing on a laptop with the crappy touch pad and it still wasn't terribly difficult. other than that it was pretty well made. the screaming face at the end was a nice touch, very unexpected. good job overall.
I have no idea how to code things like that, otherwise I would have floating ghosts, that's a great idea, thanks.
I loved the little video before the maze, funny dialogue and characters, too bad this wasn't a halloween video.
1. ppl who have played the impossible quiz (including me) know that the easy way to get through the mazes without touching any sides is to right click so that ur invulnerable and then left click on the destination.
2. should have made the ending scare MUCH louder. my laptop has sensitive speakers in that even on near minimum volume its still prty loud and yet the ending scare was too quiet.
overall: meh, above mediocrity. this should at the very least survive blammage.
Do you know any way to prevent such cheating?
I only learned the codes from a high school course, so... yeah anti cheating wasn't part of the lesson.
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