CastleCrashing The Turtle

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Author Comments

This has been resubmited to try and get a few attentions my original submission was not that great and after much updating i believe it to be a heck of a lot better than the original.

Things different form the original submussion:
Added a roll instead of a landing animation for jumps since people complained about the landing lag
Added a Block (Hold down arrow to block)
Tail now attacks you
Added dust when you jump and land
Added a real turtle death animation
Added a 4 hit combo system, each hit gaining more damage (Hold space unless you have perfect timing as you have a ONE frame window)
There are 8 difficulties
and various bug fixes attributed to the added content

if you spot any bugs leme know and ill be happy to bash them with an oversized hammer of doom.


Dude, you are an excellent programmer.

The game was fun, the art was pretty well-done, and it was just fantastic.

I would like to have a chat with you...

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FlaskMan responds:

oooh a chat ^_^

fun but needs improvement

the gameplay could be improved. you could add more lvls and make the game longer. what would be good also if you could choose your knight. other than that exelent game.

Fun game

The game was pretty fun, and the humor was good too. Like the others said; there are still a few things that need to be worked on, such as the game play. There should be a few more attack options for your character, and the missiles fall too close to the turtle. Overall a good game though, keep up the good work.

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U didn't figure out the gameplay

You need to plan out fun interesting gameplay.
You added some gameplay elements(ie blocking)
But there is no way to block unless you just time it like a dancer.
(The turtle doesn't make a gesture that shows it's about to attack)
Also, using physical attacks is useless with rockets falling from the sky.(you need to constantly move since the rockets will land on you if you are in melee range).
Basically, the game has more room for solutions than value.

FlaskMan responds:

well i enjoy playing it, and most of my friends do to, ill make much better stuff in my next game, count on it!

Good fun.

This game had me hooked for a reason I can't explain. I just enjoy these kind of games where you have to consistently perform well, even if the task is monotonous ( fireball walk away, fireball walk away, melee when approaching level up).

Some game play improvements I would really love to see:

- More rewarding level up system. At the moment you just gain damage and get fully healed. I'd like something similar to the original, like a change in model or attack animation.
- More rewarding victories. Trophies, bonus stats or some other sort of reward for beating each difficulty level would be cool. Trying to win OMFG AWESOME SAUCE mode for the password was a nice touch. I'm sure you could add to this!
- More informative interface. HP bars, MP bars, XP bars could have numbers? It's just nice to be able to measure how long til the turtle dies or I have to go to level.
- As already spoken below I found the missiles a little frustrating, because they restricted me from performing melee attacks. I felt landing melee combos was highly satisfying but the game didn't allow me to execute this frequently due to fire breath knockback or missile knockback. I suppose these were part of the challenge, but I'm sure you could introduce something else to allow the melee combo some more spotlight. Maybe take out either missiles or the fire breath in your next version (if you plan on making it, which I hope you do) and make the game need more experience for a level up.

I found your game a great treat and hope to see more updates to it. You're not far off from a completely hooking game. I really appreciate what you've done from your original version, and appreciate the hard work.

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FlaskMan responds:

see now reviews like that i enjoy, they are constructive, not just some POS someone writes because they are angry

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Credits & Info

2.81 / 5.00

Oct 8, 2008
8:47 PM EDT
Action - Other