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Glow Effect

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Author Comments

Arcanoid with unusual system completion levels. Interesting geometry levels and puzzles. Glow colorfull graphics. Leaderboard.
Text of time and scores are optional now.
Q - change quality.

The acceleration input.

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very nice

just pad looks like slow... did you use onMouseMove+UpdateAfterEvent? just it looks like onEnterFrame =(

elmortem responds:

Thank you, Vadim. (: Situation b2Body changes in Event.ENTER_FRAME and there is then the situation is changing graphic tied to the body.


Love the musical theme. Very clever.

elmortem responds:

Eee, I love this music theme, too. Thank you. (:

Distinctive and fun

The idea of different geometric blocks in an Arkanoid type game is great. Even in the more tedious levels it still took concentration because your ball could be going anywhere. I also like the idea of locks, instead of being tedious it allows those who don't want to shoot for high scores to skip a little more quickly through the levels without hitting every single block. Level editors are always a great addition too, the levels were a little too few and it's cool to be able to make some more and see if you can top the main games design.

The power ups were a little by the books. You were going for a lot of innovation with this stye of game, but none of them were unique or original. It's a minor complain though since it's a fun game none-the-less.

elmortem responds:

Thanks. (:


On the chess level, I got 4 multiball powerups in a row, so there were balls EVERYWHERE! It slowed down, but I didn't care. Then on the Skull level, there was a glitch. The left Eye wouldn't be hit, the ball would pause at its border, then it would pass through it. However, besides these things, it was pretty good. If the original Arkanoid was like this, it would probably have been a legendary game (for its time).

elmortem responds:

Thank you, I always fix the problem with multiball. Bug with non-breakable hindering block - this feature. (:


looked great, the style was original and worked well. the controls were tight and very responsive. the only problems i saw were that when you got two multiball powerups the game had horrible slowdown and when your cursor goes off screen the paddle stops moving. if you can fix these problems that would be great.

elmortem responds:

Thank you. I'll try to do anything with it.

Credits & Info

3.88 / 5.00

Oct 7, 2008
5:00 PM EDT