Mastermind: World Conqueror

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MASTERMIND: WORLD CONQUEROR - Manage your minions, defend your base, and conquer this puny planet ONCE AND FOR ALL!


WARNING: For assistance in figuring out what to do next, click the Help button for options at the top of the game screen, or click the Question Mark buttons in each of your rooms for further explanation.

This is the first game I have ever developed from scratch and programmed myself on top of all game visuals, so I do truly hope you enjoy my six months of efforts in bringing you this game. It wouldn't have been the same without the unrivaled vocal talents of TomaMoto, as well as Andy Dennis, Egoraptor, Suzy (Egoraptor's better half), Tom Fulp, Rinachan, Afro-Ninja, Luis Prieto, Toonimated, and of course myself as the Mastermind ;) Who could forget that?

So go conquer the world already! GOOD LUCK, YOU'LL NEED IT.



Infinite Attack Bug - Your base continues to flash "Under Attack" even though you've survived all attacking enemies. This prevents your game from saving and your units from healing. Currently, the only way to fix is to return to the menu and Continue from your previous checkpoint, or Evacuate your base for another (which, unfortunately, will lose the base you are evacuating, but at least your progress will be saved).

Turret No-Target Bug - A targetting glitch causes turrets to target enemies they cannot see, preventing them from attacking enemies that come close to them. This glitch resolves itself after you've cleared the checkpoint.

Tutorial Freeze - Should be fixed now. If not, starting a New Game will reset the tutorial for you.

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My only complaint is that the game was too easy.
I didn't even get to use all the henchmen and patsies.
Still I played it for 3 hours straight, possibly one of the best strategy games on Newgrounds.

10 years passed, still one of the best flash games out there!)
Dafuq else was I supposed to expect from The-Swain, I guess?
Update: I found the reason of the Infinite Attack Bug:
It's the Yellow Infantryman! Do not let them run away too far, or they'll "fall out from the map" into the limbo, where they'll live eternaly, prolonging the Attack.
To do so, constantly order your troops to Retereat by clicking at your base, before any of the Infantrymen escape, so the Yellow bitches will come closer to your attack range.
This must be an enemy AI problem.

This game is surely a legend.

The game is fun. It's easy to pour hours into thanks to the interesting voice acting, though I wish it was easier to stay in longer and that your units betrayed you more. The art was good and I love how it was more or less a parody of every single villan. And the ending is absolutely phenominal. For when this was made, I would spend around 50 bucks on this game. Outstanding work.

Does it hold up now? Less so but it still certianly does. The bugs, artwork and certian other aspects aren't as nice; but again. For what this WAS it was a peice of art and even if this was released modern day it would get 4.5 stars from me. Amazing work.

I like it. Simple as that.

Credits & Info

4.79 / 5.00

Oct 5, 2008
5:57 PM EDT
Strategy - Real-time (RTS)
  • Frontpaged October 5, 2008
  • Weekly Users' Choice October 8, 2008
  • Daily Feature October 6, 2008