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Hit a duck and you'll knock some time off your score.
Ok, so the gameplay didn't turn out exactly like I wanted, but you live and learn.
what could have been
it seemed like it was going to be pretty good game to begin with, but the gameplay was not up to a passing grade. while playing i rarely felt like i had control over my guy and that most of the game factored more on luck than skill of any sort. the upside is that the visuals arent bad, and if you tighten the controls a little the game could be good.
Still pretty nice!
It's fun to just give a go, but doesn't last too long!
I guess I still prefer FLY GUY!
Although hitting ducks was pretty much awesome.
It was ok, but nothing I'd come back to. The controls weren't responsive enough; once you hit a cloud it was difficult to avoid one right below it and it was hard to move out of the way in the first place. I had trouble hitting the ducks. The ads were pretty annoying. I can understand putting them in at the start of the game or in the background, but at the end of a level just isn't cool.
First, I'll just throw this out here: the duck vs. cloud thing was kind of stupid. The animation wasn't terrible, but it could do better. Passing the flaming planes, though, was relatively amusing. I feel like this shouldn't have been a ragdoll game... I also feel like you could have added features (like the pillow on the bottom could have been a trampoline or spikes), and that the score should have based on ducks hit, not time fallen. The one thing that I really liked was the music...really cool! I'll rate this one a 6~ wasn't terrific, but wasn't horrific.
Is how i describe it. Add some music some different sound affects and mayb more modes to play. The reason that im givin u a higher rating than i would is because it played out really smooth and i like that in a game. But overall i didnt think it was that good. Sorry. Try harder next time.
Demo of a narrative adventure platformer.
Explore the seaside town of Estivale, meet dozens of characters and track down a thief.
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