00:00
00:00
Upgrade Your Account!

Hey! To start this decade right, we believe Newgrounds should be ad-free for EVERYONE. For this to work, we need people who have the means to become paying supporters. For just $3 per month or $25 for the year, you can help this happen and get some nice perks!

For the month of February we have disabled ads on all E-M content. We need 215 people to reach our goal of 3,100 active supporters. If we hit that, we'll continue with a new goal in March!

Please check out our Supporter Upgrade and consider coming aboard!

pong test v1

Share Collapse

Author Comments

hey im experimenting in flash and thanks to some friends the first complete game i made was pong. if its crap tell me. if you think i could go one step better tell me. i rely on you to make it good! feedback... please

Log in / sign up to vote & review!

Newgrounds accounts are free and registered users see fewer ads!

Decent

Horrible scripting, the physics are way off, the ball bounces in the opposite direction the laws of physics imply, so im sorry, but i have to give you a low rating XD.

wellll

this was well made all the script was good but if u hope to ever set this apart from the hundreds of other pong games out there u have to set it apart with ideas like how about custom padles sized speacial types of matchs etc

Hey! It's...pong...

It's definitely pong, I'll give you that much. It works okay as a first flash, but there are a few things I'd like you to consider...

1) Color Scheme: A gray background with green paddles and score board may have sounded like a good idea, but it's not so easy on the eyes to some people after a while. I'd suggest making the important elements a bright color (paddles and ball) while leaving the background and scoreboard in some darker colors.

2) Borders: The play area could really use a solid border for the ball to bounce off of. There were a couple of times the CPU volleyed a ball my way and got it stuck off to the side where I couldn't physically see it. It's not a huge thing, but it can get annoying on the medium and hard difficulties.

3) Sound: The game wouldn't hurt to have sounds, either. Just try and stay away from the tired old bleeps and bloops from the original.

4) Mouse controls: Okay, this one's a personal suggestion, because I prefer to play these games with my mouse instead of the arrow keys. Perhaps you could try to make an option to switch between the two?

Hope my suggestions have helped a bit. Keep at it and trying new things, and I'm sure you'll make something front-page worthy.

is ok

well is a classic idea and is ok but in my opinion the ball moves way too slow.

It wasnt bad

It was a good try perty basic but a good pass time i didnt see any difference between the levels but good try 4/5 7/10