Be a Supporter!

Warfare: 1917

Score:
rated 4.41 / 5 stars
Views:
860,948 Views
Share Links:
Genre:
Strategy - Real-time (RTS)
Tags:
defense
strategy
war

Click on an icon to vote on this!

Credits & Info

Uploaded
Oct 3, 2008 | 7:55 PM EDT
  • Frontpaged October 4, 2008
  • Daily Feature October 4, 2008
  • Weekly 4th Place October 8, 2008

If you liked this, check these out!


Author Comments

Lead the British or German army through the trenches of Europe in this First World War strategy game.

Use infantry, armor and fire support to take control of the ground or bombard your foes into submission.

Reviews


DeanLoDeanLo

Rated 3.5 / 5 stars

it was good

not great. just good.

love the concept of trench warfare but no man's land was a little too unruffled. i was expecting more of my men to die crossing between the trenches but it seemed pretty easy. or they got lucky.



valnorvalnor

Rated 3.5 / 5 stars

not bad.

not bad man very original very well made I would advice revamping there A.I a little more to better utilize there support fire. Other than the fact it was a little on the easy side I give it 2 thumbs up on game play and style. If I hadn't been able to beat it on my first run I would had made it a 10... maybe my difficulty standereds are a little high om rts... or I might just be too good(doubtful)... but very good game.



samuelmontaguesamuelmontague

Rated 3.5 / 5 stars

good idea

good idea letting u play as both engl;sh and germans


People find this review helpful!

LordEricDeLongLordEricDeLong

Rated 3.5 / 5 stars

same

Moral is an interesting mechanic, but it ends up as an unbalanced piece of crap that ruins the game. My bomb strikes don't do anything for moral, and no matter how many men I kill, these Men just won't stop crying. War is hell


People find this review helpful!

YamazuyaYamazuya

Rated 3.5 / 5 stars

Could be great

A very good athmosphere, beautiful setting and sound
But as for the gameplay, there's too many glitches in the way units engage each other, such as a unit stopping and firing at thin air when they are passed by an enemy unit. That was what cost me the victory in the final stage after 12 failed attempts. 2 healthy units standing one foot from victory, firing at the edge of the screen and giving up after half a minute. Not cool and in dire need of a fix.
That aside it's a solid piece of work.