The Necronomicon 2.0

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The sequel is now up on Newgrounds - you can check it out by selecting the 'also by this author' in the bottom left.

A brand new version of the card game The Necronomicon, with a new game mode, and full of new art drawn up by various contributors. There are now 30 ranks to beat, and the game ends when either you get to 30 before your opponent, or they beat you up to rank 30.

Bug fixes, game changes and tweaks, and a whole new game mode called Challenge Mode. Defeat the opponent in a series of scenarios where the odds are stacked against you.

Also includes some rule changes and creatures now have additional abilities.

** NEW - . - MASSIVE update to how the cards are dealt out. Basically what happens now in the fix is that you both have a deck of whatever amount of cards are unlocked, and each card will be seen once by each of you. There will be no duplicate cards appearing until your deck has been exhausted and shuffled, and so the only dups you will see are the cards you held from the previous shuffle. Makes everything much more balanced.


Nice game

nice did all 21 challenges, challenge 20 to kill with -3 shotgun...


Damn it, it's about time someone did Lovecraft justice with a tribute such as this. I've played this game since it first appeared, and only now did I think to leave a comment. Plowking - good job.
Good graphics, creepy background music and drive-you-nuts challenges make this one wicked card game.
Any other games in the works?

IA! IA! Cthulhu F'taghn!

Sorry to keep you waiting. I wanted to be able to finish the game before I make any sort of opinion here. That being said...let's begin.

Now, the previous version was fun in of itself, but I love this newer version, in of the fact that the system is a little better designed. Cards more useful and multi-faceted, strategies easier to accomplish, and let's not forget THE GAME SAVES REGULARLY NOW. (That last bit was really pissing me off the previous time.) The game is easy to get the hang of and fun to play, whether you're an HP Lovecraft fan or not.

On the side here, I have to mention the Challenge Mode outside of the regular game mode. I will say that it was hard to beat at times. Some of it was dumb luck, some of it was skill, and some of it...was because the computer did something really ditsy WHICH I'M NOT COMPLAINING ABOUT. Computers that make mistakes are more genuine in gameplay. It makes them seem more human. Also, the useful Discard button - for when you don't wanna risk ANY of the cards at the wrong moment - was a very good idea.

Alright, so...anything else? Ummm...nice gallery? The music fit the theme of the game itself, making it more entertaining? How about...a suggestion? Maybe...try using this game and the system it was made on to do some two-player real-time interaction. Just a thought. I think people might enjoy that. Well...at least...I would. Anyway, you get an A for Awesome in my book. Keep up the good work.

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Horrfiyngly addicting

This is a very good card game. Specially with Cthullu basing the entire deck. I've completed all but challenge 20 with the invincible opponent. The normal play is fun on its own but not too challenging when you get used to it. The challenge modes are unspeakable difficult though, making the game much more fun in my opinion.

Couple of small problems though. In challenge mode where you die from going insane, you don't die from insanity as it says. Also, with a deck of only 36 cards, it seems a bit lacking. Those put aside though this is a very enjoyable game that i'm still playing.

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Awesome game just awesome!

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Credits & Info

4.42 / 5.00

Sep 5, 2008
10:54 AM EDT
Strategy - Other