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The Necronomicon 2.0

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The sequel is now up on Newgrounds - you can check it out by selecting the 'also by this author' in the bottom left.

A brand new version of the card game The Necronomicon, with a new game mode, and full of new art drawn up by various contributors. There are now 30 ranks to beat, and the game ends when either you get to 30 before your opponent, or they beat you up to rank 30.

Bug fixes, game changes and tweaks, and a whole new game mode called Challenge Mode. Defeat the opponent in a series of scenarios where the odds are stacked against you.

Also includes some rule changes and creatures now have additional abilities.

** NEW - . - MASSIVE update to how the cards are dealt out. Basically what happens now in the fix is that you both have a deck of whatever amount of cards are unlocked, and each card will be seen once by each of you. There will be no duplicate cards appearing until your deck has been exhausted and shuffled, and so the only dups you will see are the cards you held from the previous shuffle. Makes everything much more balanced.



Definitely some improvements, but it still comes down to pure luck. i kept having rounds where my opponant would alternate between healing and attacking 10+ every round while all i got were sanity cards and 3-7 damage. Needless to say it was pretty 1 sided.

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finished the first one. disappointed at this new version. had been expecting more but all in all a good game.

when can i build my own deck? that is really what most of us want.
and the new insanity modes are boring.

i believe sczhio nulls arcane and elder. which would have been better if it was -1 or -2 because using any arcae cards would just be pointless. (this might have been the wanted effect but it doesnt seem to make the game any more exciting)

perhaps 3 would allow us to edit our deck because i am still frustrated at all the useless cards in my deck like byahkee even if it has the ability to fly above all monsters. perhaps it should have been "fly over all ground monsters"
and slogoth new skill makes it impossible for two sloggoth to meet. bah

perhaps im just unhappy because i dont have that bluish monster in the last game yet.. im only level13 i will finish the game later. tired.

that monster was so strong
damage 10 i bleive. i hope it has not been removed.

but i emphasize that a deck builder is required in any deck game. because there is very little skill in playing any card game. unless u can build your own deck.

(unless ure a noob at playing card games lol;)

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Decent but not enough control

I don't know anything about the universe this game is based on, but I did play the first one you made and this one. You just need to have some control over your deck. I was doing well, made it to rank 12 and then lost a game because I got no cards I could use, had shego in play, a shego in my hand, the creature that gives you defense and removes taint, the creature that flies, a banish creature card(opponent had no creatures) and I would draw cards such as the deal damage equal to opponents creature + arcane power. I just died from his damage cards and would heal the damage my shego did. Then when I died the only button I see is the main menu button.

Add some cards that let you select a card from your deck or allow you to alter your deck, or even just allow creatures to attack when the enemy doesn't have a creature out.

But it was a decent game, but its very close to being a great game.

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Big improvement, yet...

Just to be clear, I enjoyed the first version of the game and I enjoy this version even more. That said, I still think there is too much chance to too little strategy. My best suggestion would be to gain the ability to make your own deck. This, however, brings up the fact that who would put the little cards, 3 mundane damage for example, when you could stack the deck with at least 7. Make it so there is balance; every deck must contain a certain amount of monsters, arcane damage, mundane 0 insanity cards... or perhaps make it so you have a certain amount of sanity to pay to make the deck, so game-winning cards (mainly those with high insanity costs) can't be stacked. This is otherwise a good basis!

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I likes it.

You've improved your flashmaking skills enough to make it much faster and more fluid during the opponents card sequences. Thats noticable.
Extra additions to cards are also nice touches.

Though the one thing that bothers me, and no offence to the artist is the new artwork for the cards. The old art from the first game captured the cthulhu feel just perfect. Dark, wierd and incomprehensilbe when showing the beasts, but vivid enough to show whats there.
This new art appears too comic-bookish and cartooney.

The music is one of the saving graces to capture the mood and something I think should be kept in any future updates.

Keep up the good work though.

Fhtagn! Fhtagn!

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Credits & Info

4.42 / 5.00

Sep 5, 2008
10:54 AM EDT
Strategy - Other