Ok well
Just to add to what some other people have said it's quite hard manoeuvring such a massive ship throughout the battlefield like that. On my first attempt I got through to the second level but was ambushed from behind by the last two bosses. WHY? Well there wasn't any boss music to tell me that those two giant white flies were bosses. Either I've been subject to too many shoot em up scrolling games that always play boss music so you know that the enemy wont disappear off the screen or my "boss sense" was a bit off today.
Pros:
*Some original concepts (Secondary weapons that you can fire with your mouse button)
*A LIFE BAR!!! How many SS games have I played where my ship dies in just one hit from having a fly hit it?!?!? Too many!! Thank you for the life bar!!
*Powerup deployment - GOOD! You knew when the player might need to grab some life or pack some more firepower
Cons:
*Ship size/speed. If the ship is gonna be HUGE AND SLOW then please let it at least DO SOME DAMAGE. I found myself pwning on the first level and then taking a lot of sweet time to pwn someone on the second level. I don't wanna tell you to make everything small and super fast because then you're just making many of those TAITO rips that people try to make here.
*Music/Boss detection - The music was alright, kinda funky n all that BUT when the boss came along in the first level I didn't even know it was a boss until I was halfway through it. Maybe slap in a soundclip or some animation that makes the player thing "HOLY SHIT THE BOSS IS HERE!!". This is a common thing on SS games BUT I think it's a necessity as well.
*More boss rant - I'd also say giving the bosses a life bar just so the player knows how much more ass he has to kick would be great. For two boss enemies maybe have two bars? Or have the bars float below the bosses? Not sure. Your call.
Anyway man this is a SOLID effort for a first submission on NG. The whole Mattcain presentation thing looked professional, blah blah blah keep up the good work ;D!!