That was smooth action. Pretty good stuff there. Keep up teh good work! :-)
Be happy to voice for you sometime.
Hm. Need to step it up a bit.
I know that I can't expect everyone to animate sprites at the level Proxide does it, but you'd learn a LOT from his SF vs MK 3. I watched your 'Ryu vs. SAkuma' before I watched this, just to see what changes you made, and I'm going to be reviewing both flashes on this single comment, so I hope you read this.
The dialogue was weird in the first one, though I can understand you've taken that out now. The fight was choppy, and the bouncing off walls and all of it seemed like a copy of Proxide. The fight rhythm was good, but the moving of the screen up to badly edited backgrounds? And also the bouncing of the walls, when clearly at the beginning there was no wall? I don't get it. However, the fight rhythm was good, though the ending was... disapointing.
I thought this one was a step down. You obviously grabbed a few new sprites, and that's okay, but it didn't fit in. You seemed to want to put in way too many specials that weren't even... great. We want to see a fight with special moves mixed in, not a fight of special moves. And if we DO see special moves, we want to see them as stylish and original, not single fireballs, big fireballs, or single kicks. We want COMBOS.
It was way too slow. The rhythm of this fight was worse than your other fight. Put the rhythm and comboes back into this fight, less supers, and you'll be well on your way.
This was a fight to sorta test my special skills. I haven't been good at them. Check Angel Ryu vs Evil Ryu for intense fighting. I appreciate your constructive criticism.
its been done.
pretty descent fight, it shoulda been longer!