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Ultimate Defense 2

rated 3.80 / 5 stars
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Strategy - Tower Defense

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Credits & Info

Aug 30, 2008 | 12:07 PM EDT

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Author Comments

After receiving a ton of feedback for the first Ultimate Defense, I have decided to create a sequel. I have listened to all of the comments, and have created a game that has twice the levels, 2 great new characters, twice the enemies, 4x the spells, and mini-games to help you earn more money.

I have increased the difficulty as well, after getting numerous reports that the first one was too easy. I hope this is challenging enough now.




Rated 3.5 / 5 stars

ok this is just plain hard

i always seem to find my self overwhelmed by the people cause im see that a plan is not working with the layout of my people i have like 20 archers at the front and they still let the monsters get away but overall the game is good 7/10 3/5


Rated 4.5 / 5 stars

prefer the first one

but it is still awsome, good graps fun gameplay, minor side is that it is a little to easy to become OP :P

and leono coltonite seriosly u are just BAD at def games if you find this hard:P


Rated 4.5 / 5 stars

Fun but could use work

The levels are rather short for a defense game. People are drawn to these games that like building up large defenses over a period of time, and making a new map every 3 small rounds really throws that off. I personally was put off knowing I only had a small handful of enemies to defend against before I had to start anew. I would suggest having longer levels (More rounds per map, or much longer rounds), and likewise having more upgrades per unit. Create more units that have different hit areas, like some throw a bomb forwards and hits a 2X2 square a square ahead of them, or a sniper that needs 5 blank squares in front of him before he can hit an enemy. This would create strategy on where to place units on the map, as well as adding to the possible length of each map, as people would not grow bored because they had to set up new unique defenders. The money is also an issue, you simply didn't earn enough to make it far. Defense games are about strategy and tactics, not banking. A game is not "hard" because you barely give the person money to work with, it is hard because they need to lean various tactics, manuevers and formations to beat various enemies. Limiting the money to such a degree is a cheap attempt at making it hard, and very annoying. I would also get rid of the slots, you almost never win, and the measily 100 dollars you do win makes it not even worth the time. I do like the digging idea though, perhaps let people find money, or special upgrades you can only get by exploring and digging. Make it clearer to the players on how exactly you earn bonus money.

People find this review helpful!


Rated 5 / 5 stars


Hahahaha nice job :D i really like this game ;D this isn't for pussy cats, this one it's for a real gamer. Hard at the beggining, at the middle and at the end :D I LIKE IT!


Rated 0 / 5 stars


I consider myself very good at defence and strategy games, but I can't get past the third level set. I can't even beat the second level set with out having anything more then 20 health left over. First thing you should do is lower the difficulty, it's ridiculously hard. Second thing is to make it so after every level set, your mana and health are at 100% it's silly to have to start the next level set, which is a different map, with the same health and mana as before. I really enjoyed the concept of this game, but I do NOT enjoy playing games that are wicked hard.