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Ultimate Defense 2

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Author Comments

After receiving a ton of feedback for the first Ultimate Defense, I have decided to create a sequel. I have listened to all of the comments, and have created a game that has twice the levels, 2 great new characters, twice the enemies, 4x the spells, and mini-games to help you earn more money.

I have increased the difficulty as well, after getting numerous reports that the first one was too easy. I hope this is challenging enough now.



its good

but it'd be alot better without the random elements and the unforgiving restart system.digging and randomly getting gold/mana or getting jack,and getting money for the next round randomly based on slots kind of defeats the strategy element to the game.
and it'd be nice if the lose and start from the beginning thing were an option,like easy and hardcore/challenge mode or something.

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Lets just say...

It sucks. The rotating system isnt working, if i want to rotate my defender again, i click on the rotate button, but the character still wont rotate. Then, of course you should have at least 3 free mana potions, because the monsters wont die with just 500 gold, so you use mana, then it runs out, and then, oh! Its game over! Too many monsters come too fast, and you should get more gold at the start. And you should get more gold when you win a level. And especially there should be more spots for the defenders. So its very annoying and too hard.

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it got too hard too fast and if you're gonna make us restart each level at least refund the money we spent on the previous level

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Not great

Fake difficulty using lack of funds and banking over long term balanced against short levels does not a good Tower Defence make.
If you used a single level with increasing difficulty that the player built up for (as is fairly standard), it would be one thing, but... If you're going to go with a fresh start every few rounds, then don't decrease cash flow to make it more difficult. It seems impossible here to get more then a few levels in before lack of cash and high level enemies make a catch 22 situation.

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meh =_=

What the hell =_=, continues ? when did that become a good thing, More over why would flattning a spot cost 100, It's not fun, it's not good or constructive in anyway it's just there to annoy people

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Credits & Info

3.80 / 5.00

Aug 30, 2008
12:07 PM EDT
Strategy - Tower Defense