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Space Station Jason

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NOTE Game requires the latest version of flash from:
http://www.adobe.com/shoc kwave/download/download.c gi?P1_Prod_Version=shockw aveflash

After a long time building this 3d engine from the ground up, and after many hours of animating for Lilg, Space Station Jason is finally here!

Help Jason collect all his lost cargo in each of the 15 levels in the game.
Each time you complete a level you will be rewarded with an employee badge.
Later in the game you will encounter space mines and lasers to avoid, and robots to destroy.
Be sure to at least play up to level 5 which was greatly inspired by the boulder levels in Crash Bandicoot.
There's a lot of secrets in the game so be sure to check out the walk through which can be found in the in-game menu.

SPACE - Jump
A or D - Spin camera
NOTE: You can set up your own custom key configuration in the in-game menu.



A very good game, that realy does remind me of my old ps1 platformers in both game play and quality.

People find this review helpful!

The best 3D adaptation so far

Fantastic game. I really loved it. 10 out of 10 heads down. I still haven't beaten yet, but I'm getting there. I got a question thou: on level 13 I can't figure out what to do. I just can't jump from the edge of the first laser to the other edge no matter how hard I try! Am I doing something wrong?

Phantasmagor responds:

Where the laser is, you should spin the camera. You're not supposed to be able to make that distance. You stand where the laser is then spin and jump up and around.


This is an awesome platformer with good graphics, innovative design, and simple but fun gameplay that is perfect for a flash game. I didn't have time to play the whole thing but it was GREAT. A tip of the hat to you sir for this game.

Pretty good

It was an alright game. It ran really slowly for me though, and it didn't play very well. I normally really like platform games but this was just OK...

Nice job on the 3D engine, but I don't think flash is ready for 3D yet. Even the most modest attempts are still too slow...

You might want to check your code where it looks at your flash player version too. The first time I played it told me to get the latest version, which I have, and use firefox. In case you didn't know, firefox runs flash slower than IE because the plugin limits CPU, so that's probably not the best thing to tell people. I restarted the game and it worked, though.

Phantasmagor responds:

Interesting. The game tends to run much slower in IE for me than on firefox. Also the issue with the error thing is something I can't solve for the moment.

Also there is no code that checks the players version of flash. The error message pops up because the code which loads the level failed to execute. I assumed it was due to the user's browser or version of flash. But it seems that is not the problem.

Sorry to anyone else who is experiencing this inconvenience.

Awesome engine

This game was created so well. I give the author a lot of credit. The only thing I didn't like that much was the speed and the fun aspect. But overall I loved it!

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Credits & Info

3.92 / 5.00

Aug 11, 2008
7:47 PM EDT
Action - Platformer - Puzzle