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Space Station Jason

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NOTE Game requires the latest version of flash from:
http://www.adobe.com/shoc kwave/download/download.c gi?P1_Prod_Version=shockw aveflash

After a long time building this 3d engine from the ground up, and after many hours of animating for Lilg, Space Station Jason is finally here!

Help Jason collect all his lost cargo in each of the 15 levels in the game.
Each time you complete a level you will be rewarded with an employee badge.
Later in the game you will encounter space mines and lasers to avoid, and robots to destroy.
Be sure to at least play up to level 5 which was greatly inspired by the boulder levels in Crash Bandicoot.
There's a lot of secrets in the game so be sure to check out the walk through which can be found in the in-game menu.

CONTROLS:
ARROWS - Move
SPACE - Jump
A or D - Spin camera
NOTE: You can set up your own custom key configuration in the in-game menu.

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how can a game with such nice level design, art, music, mechanics, animation fall into such a stupid outdated pitfall of limited lives?

that's so weird and absurd.

Fun game!

You had me until level 7, where you have to flip the camera while in midair. Just not quite enough co-ordination to pull that off without plummeting to my doom.

That's a little much to expect from your player, I think. Especially since it can be hard to remember in a pinch if it's A or D that turns the correct direction.

But then you won me back in level 8 and 9. I liked the puzzles where you have to turn the camera to hop on the ceiling of something you couldn't in 2D.

Then I got a game over in level 9 between two laser with no ground between them. That was rough.
And, man, restarting from a game over only gives you one life? I don't think I can ever win the game in that case. Still, I had fun while it lasted.

Enjoyable

I have not had the chance to play to the end just yet, but I'm liking it so far. A big plus for me was the customizable controls. I've been turned off by many otherwise would-be-great games because something as simple as pressing the up key rather than some random xyz etc key to jump. I like to keep my hand stationary rather than having two hands going unncessarily (especially since I'm often propping my head on my other hand). Perhaps I'm just uncoordinated ;-)

One of the best!

I think this was more enjoyable than a lot of RPG style games that I have played of yours (lilG). I just think that this gives off the perfect feeling of being in an authentic 3D game on a professional system. In my day, I used to take video games pretty seriously. I could feel my heart pacing as I dodged everything I could. The way you can go back and check on your progress just makes it look so professional. It also probably has the best use of camera angles I have ever seen in a game like this.

Unfortunate Events

Unfortunately, even though I have the latest version of Flash, the game refused to run on the Google Chrome browser, stating I should run it on FireFox instead... And FireFox has been refusing to run on my PC lately.

Credits & Info

Views
68,572
Faves:
129
Votes
121
Score
3.80 / 5.00

Uploaded
Aug 11, 2008
7:47 PM EDT
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