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rated 4.10 / 5 stars
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Action - Shooter - Multidirectional

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Credits & Info

Aug 8, 2008 | 5:50 PM EDT

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Author Comments

I was on the plane to Seattle for Casual Connect (a convention for casual game development) and somewhere above Oregon I decided that I really wanted to make a top-down shooting game, so I decided to make a game where you try to shoot as many things as you can in a span of sixty seconds.

A bag of chips later I got my hands dirty with bitmapData and experimented with it. My code teasing continued throughout the week, so this project was two-fold... learning something new in Flash and applying it to a game genre that I really wanted to revisit. So "Sixty" is the result, with graphics that evolve with your success and the thrill of beating your own high scores to boot. The graphics are somewhat wild at times, possibly overwhelming. Enjoy the minigame.

+ Developed by Armor Games, Programmed by jmtb02
+ Music by l33tsp34k
+ Chips provided by JetBlue

Quality is automatically calibrated. If your computer is in frowntown you can launch as a pop up or try using a different browser.

Controls: Arrow keys/WASD to move, mouse to aim and fire.

P.S. You look fantastic today :)



Rated 5 / 5 stars


i got fantastic progress :)


Rated 5 / 5 stars


Great music, Along with a unique game..
make another.
And, What is the song name?


Rated 5 / 5 stars

unique with good music

you get a 10 for unique game that I have not really seen before and great epic music to listen to while you play, moar of this

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Rated 4.5 / 5 stars

Cool game

I got "not very good" :(. However, I dont see any point to this shit..... THATS WHAT MAKES IT AWSOME!


Rated 4.5 / 5 stars


I loved this game because it was just so utterly insane, as most great games should be. I was quite impressed at how it seemed as though you could not even be killed. I thought it was a bit too easy at first, as I could just spray my bullets everywhere in a circle. It annoyed me to get the "Amusingly Awful" rating after 155 enemy kills. It is interesting to just see how it escalates with the colors and the music. I think the best level might be the one where you start to leave white lines where you went.

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