Since players were finding the original game sooo hard, I took it upon myself to make some swift changes, so that all the levels I put into it wouldn't go to waste.
Version 2.0 has:
Less gravity and a lower terminal velocity so the UFO falls more slowly.
Passwords for almost every level, so it's easier to progress through the game and not get frustrated.
Tilt displays for when you're off screen.
Tweaked laser on level 9 so you can avoid it by hovering above the screen.
Boss made much easier.
Lag reduction for boss.
UFO.noir is a stylized action/puzzle/skill game that puts you in the ship of Agent 2137, an operative sent to earth to collect specimens for whatever the purpose of his superiors. Using the ships unusual controls, you must navigate over 30 perilous levels, collecting cows, humans, and avoiding everything from laser fences, automated cannons, to the final boss.
Don't expect to master the controls straight away, I have made the ship more user freindly but they may still take some getting used to. the only advice I can give you is to thrust a little at a time. If you want to go left don't tilt your ship all the way left then thrust 'cause you'll crash, tilt it a little and tap the thrust as you go.
Keep an eye out for passwords given on the death screen, as they let you continue from the last checkpoint you passed. Oh and I'll warn you now. It's hard. So I hope you're up for a challenge. I should mention btw that it's my first game, so don't expect lots of amazing modern features lol.
I used soem great audio portal music in this game and it really helps add to the atmosphere, especially in later levels, but if you'd rather listen to your own music, simply type 'mute' in the passwords screen.
EDIT: Made UFO's thruster less powerful so it's harder to go zooming off. The things I do for you people ._.