I always love to see it when a designer takes a familiar game idea and turns it squarely on its head, which is exactly what you've done here; very big props for doing something original. I like your art style as well, for both the guests and the little mini-game creatures. The mini-games are a nice way to break the action up, though some reward for completing them would be nice and they're the source of a very frustrating bug: if you finish the level at the same time a mini-game pops up, some of the creatures will be hidden by the new message and you won't be able to do anything. The pause timer moves further and further into the negatives. While I'm sure this doesn't happen very often, anything that causes a piece of software to freeze up is bad news and should be taken care of.